Once A Fool
To be clear, are you disagreeing with my point that declaration/resolution creates a risk/reward transaction that's not present in the core rules? Or are you just talking about the balance issues of melee vs ranged?
Good point. As I showed in my examples, this system actually does penalize ranged attacks a bit (if you declare a ranged attack, and then someone gets in front of you, you have to shoot with disadvantage), but not as much as melee attacks.
Since 5e does already favor ranged attacks, I've already been thinking of ways to nerf ranged weapons. I think this system might make it easier to bring in some nerfs:
- Much higher chance to hit things you weren't trying to hit
- You can't move and shoot in the same round
- Ranged attacks can be interrupted like spells
What about having Sharpshooter require a ready an action to shoot when there's a clear shot (thus eliminating the possibility of using its benefits on extra attacks)?