Szatany
First Post
square books, pictures from D&D the movie everywhereTheovis said:It has been said that "Star Wars Saga Edition and Book of Nine Swords were both 'significant previews' of 4th Edition." Remains to be seen what bits, of course.![]()
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
square books, pictures from D&D the movie everywhereTheovis said:It has been said that "Star Wars Saga Edition and Book of Nine Swords were both 'significant previews' of 4th Edition." Remains to be seen what bits, of course.![]()
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Szatany said:square books, pictures from D&D the movie everywhereTheovis said:It has been said that "Star Wars Saga Edition and Book of Nine Swords were both 'significant previews' of 4th Edition." Remains to be seen what bits, of course.![]()
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SWSE also has a mechanic which kicks in at half HP, called 'second wind', which allows you to spend a swift action to regain some HPs after you reach that point.Mouseferatu said:Right, but I don't think we'll see that in the 4E version. First, I think being able to slide down the track that easily is counter to the feel of D&D, though it works very well for SW. But more to the point, we already know (or at least think we know) that "bloodied" is a specific condition that indicates "half or fewer HP." I can't imagine the game would have both that and something as specific as "every time you suffer more than X damage" in a single track. That would get complex.
MarkB said:From the one game I've played (so far) of SWSE, I like the condition track, and see it far more as a substitute for ability damage or level drain than as a direct tally to hit points. In that context, I think it fits the D&D game model perfectly.
3.5e already has three separate tracks to monitor for hit points (lethal, non-lethal and temporary), three modifiers to ability scores (damage, drain and bonuses/penalties) and a whole slew of different spell effects that provide miscellaneous modifiers to a variety of traits (Bless / Bane, Prayer, bard song, etc.) all of which have to be tracked independently.kmdietri said:Hmmm this just seems like one more thing the DM has to keep track of on all mobs...
I thought they were gonna make it easier to use lots of monsters, not harder.
MarkB said:3.5e already has three separate tracks to monitor for hit points (lethal, non-lethal and temporary), three modifiers to ability scores (damage, drain and bonuses/penalties) and a whole slew of different spell effects that provide miscellaneous modifiers to a variety of traits (Bless / Bane, Prayer, bard song, etc.) all of which have to be tracked independently.
If even some of these effects can be unified under a single system such as the Condition Tracker, the net effect will be less stuff to track, not more.
Hey, I'm just speculating here, in a "Wouldn't it be cool if it worked this way" sense - we don't know what they're doing yet.kmdietri said:So they're getting rid of all the different ways to get more hp's as well?
MarkB said:Hey, I'm just speculating here, in a "Wouldn't it be cool if it worked this way" sense - we don't know what they're doing yet.
Szatany said:Oh my please no. That can be difficult to count without a machine sometimes. Quickly, 75% of 69 hp?