Wicht
Hero
Well uh...unless I'm mistaken...your own examples show situations where someone can "lose" without "dying." I never said I don't find loss exciting. I just think that the specific kind of loss associated with in-game death is rather...bland. A tradeoff between status quo and oblivion.
As death in an RPG is a fictional death, it is just a narrative manifestation of a mechanical loss - like dying in a video game, nobody has actually been killed. It is the natural and obvious way to lose in most RPGs, and when removed removes a large part of the actual potential for loss within the game, as few other things get so invested in as the characters.
Also, for the record - I don't like roller coasters, but do like horror stories and movies.