innerdude
Legend
Once again, I think you are missing one possibility: that none of that surge expenditure is about healing meat. It's all about regaining grit/mojo.
Oh no no no, I totally get that. I'm just saying, from a narrative perspective damage prevention instead of post-factum healing completely eliminates the ambiguity entirely. You don't lose hitpoints until you're actually, physically HURT. Period. With a soaking mechanic, lost hit points is ALWAYS real injury. Everything before that is grit/resolve.
Even the term "healing surge" seems to cloud that issue. Anyway, I don't disagree.
If something happened where a PC did get seriously or permanently hurt, then spending healing surges or regaining hit points wouldn't help (because these don't alleviate conditions, other than unconsciousness due to hp loss). The Remove Affliction ritual (or something similar, like the daily power of the Essentials cleric) would be needed.
This is EXACTLY how Savage Worlds operates. Bennies NEVER help you actually recover from wounds. Once you're out of bennies and you take real damage, you're hurt, period, end of story. In fact, in Savage Worlds you can still take real physical wounds even if you SUCCEED at a soak check, if the wound you've been dealt is severe enough.
In Savage Worlds are there any penalties for being "beat" in this way? If not, I'm not sure it's a very good model of exhaustion.
Well, it's the same as D&D 4e --- you run out of bennies (healing surges), you're just looking to get into real trouble. Are you actually "hurt," or suffering? Not really, but as a character you'd recognize you're right on the edge---you're in the danger zone where you can no longer reliably discern how well you'll be able to meet the challenges ahead.
However, Savage Worlds does have a separate wound track and fatigue/disease track. Depending on circumstances, it wouldn't be entirely unreasonable for a GM to say, "Hmmm, you're out of bennies, and have been in 2 combats in the last 3 hours. Roll a vigor check to see if you now suffer fatigue."
Just as, in 4e, if you want to model injury you need to use lingering conditions (hit points don't model it), so if you want to model genuine fatigue you need to use the disease track (again, hit points don't model it).
Yup. That's exactly how Savage Worlds models it.
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