Brother MacLaren
Explorer
It is specifically the purchasing that I object to. Finding things, winning them in battle, receiving gifts or family heirlooms -- all fine. Stores? No, I hate them. And even more than that, I hate having players know the finite universe of possible items to buy. It's not "I'd like to find a magic axe of some sort for sale"; it's "I want a +1 flaming dragonbane dwarven waraxe, so that costs 18,000 gp, and it should be available for sale in any large city."Set said:Depends on the legends and stories you refer to. Elric of Melnibone had a magic sword and a magic ring and brewed up some potions on occasion. Frodo Baggins carted around a mithril shirt, magic orcbane shortsword, rope of climbing, phial of elven starlight, cloak of elvenkind and food that never ran out. Oh. And some ring.
Yes, well, in a game with an emphasis on DM judgement calls, a DM will take player needs and convenience into consideration and choose particular treasures. Maybe neat items with hidden magical properties that aren't revealed until a dramatic moment. In a game where PCs can pick and choose, they all get the "Big Six." That was a HUGE reason for the "Big Six" being as prevalent as they were in 3E -- the assumption that PCs could generally get the specific items they wanted.Set said:Hoister, I'm not particularly interested in 'making do' with those +2 Nunchaku the DM randomly rolled up, just as Merry and Pippin got their hands on magical *short swords* and didn't have to 'make do' with an interesting selection of magical polearms.
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