I'm A Banana
Potassium-Rich
rkanodia said:I agree that the creation of a new edition is the perfect time to fix problems with an old edition. I apologize if I have misinterpreted your post. What, exactly, are you hoping to see out of 4E?
With this issue, I'm hoping for monsters that can function as a wicked sweet encounter, who fill a valuable role in the game world, and who my players can do more with than kick their butt and move on. 4e definitely fills the former, it looks like (with a page of fluff!) it can probably fill the middle, and my only remaining concern is on the latter, which I think Mearls just addressed quite nicely by pointing out that the DMG will have rules for players gaining monster powers (including, I presume, with monsters as allied NPC's or monsters as PCs).
Part of making sure that a monster fills a valuable role in the game world is ensuring that their gear 'makes sense' for a creature of their stature and ability. Equipping them from the treasure seems to be a perfect solution, to me.
mach1.9pants said:I don't get where you loose 'suspension of disbelief'. If you want to 'hand wave' the stats for super-quick generation; just use the ranges given and SoD goes out the window sure. But if you want to, it is possible to take the extra time for verisimilitude and, as Mearls says, work out that demons AC -pretty much like 3E in time and exactitude- using armour types and feats (just don't accept any wiggle room )
Well, part of my conflict is that I don't want to take extra time to put in verisimilitude. I want it to already be there for me. It conflicts with my spontaneous DMing style if I have to take a few hours to tinker with each monster for the odd chance that the PC's raise some difficult questions. With 4e's promise of quick-and-efficient gaming, I'd hope that I wouldn't have to give up what I can do fairly quickly in 3e in giving creatures a backstory and a reason for existing. It looks like I might be trading monster design time in 3e for monster explanation time in 4e.