Nathalantha
First Post
Something's just not right about initiative.
Imagine a duel in an arena between 12th level fighters. Both opponents have a melee weapon in hand and are both within move range. None of them are surprised or readying. They are just standing in. None of them have spring attack.
One of the fighters gets the higher initiative and takes his move action to get closer and then makes one attack.
Now, the other fighter acts, and since he didn't move, takes a full round action and makes 3 attacks against the initiative winner.
Now, tell me. Where is the advantage of winning initiative? Where is the advantage over flatfootedness if you are to receive a full round attack if you try to close in? Winning initiative should not mean doing less melee attacks than your foe. Do both fighters have to circle endlessly and wait for the other's move?
Does anyone has a solution to fix that problem?
Imagine a duel in an arena between 12th level fighters. Both opponents have a melee weapon in hand and are both within move range. None of them are surprised or readying. They are just standing in. None of them have spring attack.
One of the fighters gets the higher initiative and takes his move action to get closer and then makes one attack.
Now, the other fighter acts, and since he didn't move, takes a full round action and makes 3 attacks against the initiative winner.
Now, tell me. Where is the advantage of winning initiative? Where is the advantage over flatfootedness if you are to receive a full round attack if you try to close in? Winning initiative should not mean doing less melee attacks than your foe. Do both fighters have to circle endlessly and wait for the other's move?
Does anyone has a solution to fix that problem?
