moritheil said:
But I'm not removing or changing it - I'm interpreting an ambiguously worded item.
I am still a little lost on the ambiguity part.
moritheil said:
That is exactly what it seemed like you were doing, until you clarified.
I do not see how, but lets drop it ok?
moritheil said:
You are confusing CR with power level. Now, I know that WoTC sold CR as an estimate of power level, so it's an easy mistake to make. However, by the rules and the rules alone, CR really represents a fixed amount of resources that can be poured into making something, just as player levels represent a fixed amount of resources that can be put into making a character. What you can buy with those resources can be optimal or suboptimal. RAW, it's still the same CR as long as you follow the CR rules. If CR really was power level, you wouldn't get these truisms about dragons and demons often being more powerful than their CR.
If you take the monster as presented in the manual and change it in some way this can effect its challenge rating.
Some of these effects are better defined than others though. Some of them are not done very well even while defined.
If you put a creature in a situation advantageous to it you change the amount of experience that you should award. The challenge rating is not actually changed but the challenge itself was.
But if you change the creature itself then it is no longer a certainty that its new abilities leave its actual challenge rating the same.
If you were to take a hill giant, for example, and give it better armor and some magical equipment then you could easily make the challenge for fighting it much harder. It could suddenly be several points higher in the armor class department and possibly do even more damage than it does not. The same as if you had just suddenly given it +4 to all of its statistics. The creature is no longer the same as the one in the manual and so the challenge rating given is no longer appropriate.
No, challenge rating is not an exact science. It has a lot of issues in fact.
But I would still argue that by changing the creature as presented then you have a very good chance of changing its challenge rating.
moritheil said:
And for the record, every monster I put into play has its feats and skills reworked. Of course there's no change in CR. I'm just making the monsters not suck because whoever wrote them couldn't be bothered to do it right.
This looks to me like you are saying that you change monsters to be better but that does not actually make them a tougher challenge?
You are not actually saying that right? If you are then I can only say that I disagree with your conclusion.
If you change a creatures skill focus (profession (dairy farmer)) into melee weapon mastery, since it happens to qualify for it somehow, you have definately changed the strength of that creature! We can change that hill giant around to make him a whirlwind master who trips everyone who comes within 20 feet as well, all it takes is a little boost to intelligence and changing his feats around. I would imagine that its challenge rating would be different however.