Did they really just take a college pamphlet about sexual assault, scratch out all the references to sex and replace them with references to RPG's, and call it a day, thereby equating morally, philosophically, and practically the act of a group of people sitting down to play an RPG, with the act of two people preparing to have a sexual encounter?
Considering that all of my portions of the PDF (and I assume Shanna's, too) were written from scratch based on my own experiences and understanding of people dealing with consent issues, no, we didn't do what you're suggesting.
Did they really just take Shanna Germain's "As Kinky as you Wanna Be: Your Guide to Safe, Sane, and Smart BSDM", replace the concepts of bondage and so forth with table top roleplaying, and call it a day?
Likewise, no.
Shanna and I are professional writers, please give us some credit for actually doing research about sensitive topics.
But isn't the opt in system is as presented in Consent in Gaming equating those things? The RPG Consent List at the back of the booklet lists natural disasters (flooding?) in the Mental and Physical Health category sharing the space with sexual assault, genocide, and heatstroke.
(Seriously, does anyone think heatstroke belongs on the same list as sexual assault, self harm, and torture?)
One, just because they're on the same list doesn't mean we intended anything about their relative intensities. We're not making a valuation of any of these things, or rating or comparing them. The checklist literally is just a list of common topics that can be upsetting to some people. And it's not a complete list. (One person on Facebook asked, "Why is 'domestic violence' not on the checklist?") That's why there are blank lines, for adding things we didn't include.
Two, the intensity of any of these topics is completely personal.
• I have more than one friend who was raped. Among that group of people, their reactions to rape in a TV show, movie, or game aren't consistently the same from person to person.
• I have a friend who was nearby when a man was hit by a train, and the man died in front of him. My friend has panic attacks whenever he hears trains.
• I have friends who are veterans and have PTSD. A common trigger is explosions (including fireworks and gunfire on TV). Others get stressed when the temperature gets too hot (because it reminds them of being in the desert).
• I know someone who is very afraid of spiders. Even fake plastic spiders upset them.
• I'm afraid of heights. Even being on the edge of a fall in a videogame or in a movie makes me very nervous.
All of those things are valid. Nobody is trying to compare them, and nobody here is trying to say that X is worse than Y or that X is equal to Y. (And honestly, "someone else had it worse than me and therefore I shouldn't be upset about this" is a common aspect of PTSD from trauma, it sets people up to think that they're weak, which doesn't help them recover from their trauma).
Three, the intensity of any of these topics is variable based on other circumstances outside the game. It can vary from day to day, week to week, and situation to situation. A rape survivor might be especially sensitive if it is the anniversary of the attack, or if they saw someone earlier that day who reminds them of their assailant, or if the in-game event involves alcohol. My train-traumatized friend might be fine with the sound of one train but start to panic if there are multiple triggers on the same day, or if he wasn't expecting to hear a train. And so on.
So, with all of that in mind, no, we're not equating anything on the checklist, other than saying, "if this upsets you, that's valid and we should respect that."
From my point of view, it goes without saying that I'm not going to introduce sexual assault into a game without talking about it first. But not in a million years would I think I had to worry about heatstroke being a source of trauma in a game where we're routinely hacking off limbs and searing the meat off of bones with fireball spells.
It's good that you're not going to introduce sexual assault into a game without talking about it first. Unfortunately, based on the replies we've seen in other discussion threads on Facebook and Twitter, many people don't feel that way. ("They should man up" is a common response from people who don't want "censorship" in RPGs.)
The fact that you wouldn't think heatstroke could be a source of trauma is proof that you (generic you) don't really know what might be a trigger for someone. Likewise, someone on Twitter pointed out that hunger and thirst are common ways that abusive parents traumatize children; if you hadn't been abused like that, how would you know that it would be an issue?
Establishing no-go topics before you even start playing is a good way to avoid unexpectedly running into a trigger. I think we can agree that of these two options:
A) knowing to avoid topic X so it doesn't come up in-game, and
B) putting topic X in a game, then finding out (immediately or later) that it's really upsetting to someone, and then having to divert from that topic and make sure that the player is okay
… that option (A) is the better choice, yes?
Maybe a solution is to have tables where some are G rated, some PG rated, other R rated. Kind of like the movies. GM’s can have consent forms ready a few days before a session starts. That way potential players can review the form before signing so they won’t have an immediate pressure to sign and get involved in the game on the spot.
There's a line on the consent form that says, "If this game were a movie, its movie rating would be: G PG PG-13 R NC-17."