Celebrim
Legend
No, that isn’t what happened. That’s what the GM claimed happened after the fact, which turned out to be very much not the case. The players had no reasonable expectation that their teenage characters were going to be drugged and gang-raped. It was totally out of the blue, and totally inappropriate for the game they were playing.
Then, as there seems to be a disagreement over what the facts in that case are, I'll refrain from further comment until such time as I'm able to verify the facts for myself - which seems highly unlikely given my distance from the events. My perceptions of who is at fault here and to what degree depend variously on what actually happened.
And again, this happens in games in which there is no warning, no hint of this coming up. It comes up in regular games of DnD. And while you may feel confident that it won’t happen in a game you’re running, that doesn’t mean it doesn’t happen, ruining other player’s gaming experiences.
There are too many pronouns in those sentences for me to understand what you are saying. I don't know what "this" and "it" are in the context of this discussion.
But in the broader sense, the approach here seems like a case of those who have good intent would be better off without the guidelines, and those without good intent will either not use them or abuse them to their advantage. My problems have less to do with the stated goals than they do with the fact that I don't think they are practical advice for dealing with real world situations. If for example you are right about this scenario being obviously inappropriate for the genre of game they were playing, then disclosures wouldn't do anything to prevent the scenario while being themselves things that a convention ought to hesitate to ask participants to disclose. And if in fact the GM had made some sort of disclosure about the content, then the fact that this different prevent ruining the game shows how limited value such prior agreements really have. These are techniques designed to solve a particular problem that are being applied to very different situations than they were originally conceived and designed to handle.