I think that making the player justify the chosen combination, with the DM's approval, would work. The biggest bonus to this is no longer trying to keep up with every 2-skill feat that some publisher or other presents. Eventually every combo will be available, anyway.Jeph said:I use basically the same thing IMC. I call it Synergy, and the PCs must telly why the two chosen skills are synergetic.
thalmin said:As for "must have" feats, don't nearly all rogues have Improved Initative? Don't most fighters have Power Attack? So what if they do?
Khorod said:I think the idea behind related skills is that taking the feat involves building on a particular aspect of what the character does.
If they are not related, you're essentially saying that this feat is two mini-feats, each representing a small boost to a single skill.
An item giving +10 in Spellcraft?! Now it's my turn to ask, are YOU serious? Do you realize that +10 in Spellcraft translates to, among other things, +5d6 damage on epic spells? And that an item that gives +10 Spellcraft checks for one purpose only--casting epic spells--is an epic magic item? If you're talking about an epic item, then the character is going to have to wait a very long time to get that bonus. If you're not, then you've got bigger balance problems than anything the Talented feat could possibly do.As for a "must have" skill feat- a +2 to concentration & spellcraft? Are you serious? The wizard could just make magic items that give him up to, eventually, a +10 in each.
Hashmalum said:
An item giving +10 in Spellcraft?! Now it's my turn to ask, are YOU serious? Do you realize that +10 in Spellcraft translates to, among other things, +5d6 damage on epic spells?