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Constables of the 14th Ward Part 2

OOC:

Since this initial reaction was dictated by the Spot check I guess I figured that was where SoulFetter was supposed to look. If he doesn't spot anyone there he'll look all around, holding his action until he spots an enemy.

Soulfetter sees no one up ahead on the path, and no one peeking out from beind the trees. Give us a wisdom check, dc 13, Mowgli and anyone else who wishes.
 

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Initiative

Bad Guys 27 (AC 18 or 13 touch)
Alarion 24
Raul 23
Soulfetter 14
Thea 10
Brae 6

Darius ?
Jonas ?

If you aren't happy with your placement in the marching order speak now. We'll give Darius and Jonas a little more time to check in and then npc Darius if needed.

initiative (1d20+7=27)

Some notes on terrain for this encounter:

The pale green area to the right side of the map labeled 'muddy undergrowth' is an area of muck covered in marsh grass, vines and low bushes. Movement here will cost three squares, it provides concealment. This undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

The clear area in the center of the map labeled 'shallow bog' isn't really clear. It is a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2.

The light blue area to the left side of the map is a deep bog that has roughly 4 feet of standing water. It costs Medium or larger creatures 4 squares of movement to move into a square with a deep bog, or characters can swim if they wish. Small or smaller creatures must swim to move through a deep bog. Tumbling is impossible in a deep bog. The water in a deep bog provides cover for Medium or larger creatures. Smaller creatures gain improved cover (+8 bonus to AC, +4 bonus on Reflex saves). Medium or larger creatures can crouch as a move action to gain this improved cover. Creatures with this improved cover take a -10 penalty on attacks against creatures that aren’t underwater.

There are a few large trees in the area these are tall and thick with the foliage of late summer. The leaves are just starting to turn colors with some hints of red and yellow mixed in with the green. These trees take up an entire square or more and provide cover to anyone behind them. They have AC 3, hardness 5, and 600 hp. It takes a DC 15 Climb check to climb them.
 

Attachments


OOC: Since it is unlikely that Darius or Jonas will exceed a 27 init...

As the Constables start looking for targets another brace of javelin's steaks in. One takes Alarion on the chest (11 damage) and the other sticks in the ground at Brae's feet.

[sblock=Alarion]Alarion feels a tightness in his chest that is more than just the wound. He can see a pale sticky fluid on the javelin point that must be a poison of some kind. DC 17 Fort save or take 3 con damage. +6 on your spot check.
[/sblock]

[sblock=Brae]The proximity of the attack gives Brae an idea of where the attacker must me and he looks... +2 on your spot check.[/sblock]

OOC: Spot checks and actions please.

[sblock=Spot check 10 or less]Looking out across the swamp you see only marsh grass and mud. Hearing a sudden intake of breath you look to the front of the group and see a javelin sticking out of Alarion's chest. Where could it have come from?[/sblock]

[sblock=Spot check 11-25]Those javelins definitely came from the trees directly overhead. Is that a man shaped figure moving on that branch? Wait there is another one.[/sblock]

[sblock=Spot check 26+]There about 15' up in the trees overhead! Two creatures with the apelike posture and rubbery green skin of trolls, but they
are merely the size of a large human. Their gaze and posture bespeak an intelligence greater than its troll-like visage would suggest. Their skin is very similar in color to the leaves around them making them hard to see.[/sblock]
 

Ederaul Mamier AC 19 HP 41/41

Raul decides to move under the tree to the right for some cover from the flying javelins. Looking up, Raul sees something moving and fires his crossbow at one of the things up there. Raul will reload his light crossbow.

[sblock=OOC and rolls]

New Spot check (1d20+8=14) so Raul sees things in trees.

MW Light Crossbow attack is a 25

MW lt cb atk on thing in tree (1d20+8=26) -1 = 25

Lt CB damage (1d8=5)

Raul continues using Combat Expertise (-1) for the DR 2/-. So AC is 18+1=19.


[/sblock]
 

Thea looked around frantically as the second set of javelins came flying in. After a moment she finally remembered to look _up_. Then, with a quick gesture and a few sharp words in Sylvanoptera, she launched an arcane attack upon the minds of their foes...


OOC: rolls and actions: [sblock] Spot roll 1d20+4= 14; roll Roll Lookup ; if both targets can be caught in a 30' cone, she will cast Whelming Blast (Will save DC 16 or take 2d6 nonlethal damage)- if they are too far apart to hit both, she will target one of them with a Whelm spell (Will save DC 15 or take 3d6 nonlethal damage); in both cases, any target which is affected (even if it saves successfully) takes a -2 penalty on attack rolls and AC for 1 round (from her Unsettling Enchantment feat). [/sblock]
 

Alarion of Tovarre

Alarion stands on wide-braced feet as the venom runs through his veins, weakening him. He can now see the two foes. He raises his shield, and calls out a challenge in a voice seemingly unaffected by the poison. "Afraid of a true knight, are you not! Cowardly scum! Fight me an you dare!" Inside, he is nowhere as confident as he sounds, but if he can keep his friends from being poisoned...

[sblock=OOC]Using Test of mettle. They must pass a DC15 will save, or attack only Alarion, either with ranged or melee attacks, ignoring the others, for 7 rounds.
Will also use shield block ability. AC 22 against the first one, 21 against the other one.
Fort save 10 :(
Spot 24[/sblock]
 


With the appearance of the second round of javelins, SoulFetter finally decides that the enemy is not ahead, and he decided to look up. Seeing the two shadowy shapes in the trees, he concentrates for a moment on the one closest to his position, then draws back his bow and prepares to attack.

[sblock=Combat Rolls/Actions]Requested Wisdom Check (1d20-1=10)

Spot Check (1d20-1=15)

Using the Shield Self ability granted by his currently bound vestige (Dahlver-Nar). Designated target must (since it would be unwilling) make a Will save (DC 13) or SoulFetter shares any damage he takes ½ and ½ with it. This effect will continue as long as the designated target is within 30' of SoulFetter, and regardless of the source of the damage to the Binder (in other words, even if the other critter hits him with a javelin, the designated target will take ½ of the damage and Soulfetter will take the other ½). The target creature will feel a tingle/hostile effect but will not necessarily know the source of the attack. (Tome of Magic, pg. 19 & pg. 28)[/sblock]
 



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