Constables of the 14th Ward Part 3

Brae claps Soulfetter on the back, nods, and sits back down. He takes another long pull of ale, and then his normally jovial face takes on a more serious look. "Now, we know that the orcs entrenched in the abandoned mill are likely the source of the stolen weapons. Until we can get past their defenses, defeat and detain them as necessary, and actually search the entirety of the area, we won't know for certain.' The cleric bites into a stave and thinks a moment. "What we do know is that this band is dangerous, and has no qualms about attacking us constables. And they need to be rooted out of their hole."
 

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Ederaul Mamier

Raul rises from his seat and moves to Mattie's side, "Mattie, do you have any of that dwarven stout in the back? Perhaps something a little extra to wash down those staves would help cool off our newest constable and put him in a better mood."
 


Mattie summons Gus the Gnomish bartender to wait upon you and he brings along the requested Dwarven Stout. She returns to the kitchen muttering under her breath and swinging her wooden spoon at any of her staff foolish enough to come within range. Gus taps a modest sized keg of the fine stout and soon you have frothy mugs of the dark creamy beverage in front of you.
 

Ederaul Mamier

Raul takes a mug of frothy dwarven stout and slides it over to the locksmith constable, "Here, have some stout to wash those staves down, perhaps it will be more to your liking."

Listening to Brae, Raul adds, "And those orcs have someone who can set really nasty traps. We need to avoid any more incidents.... Any ideas on how to approach without taking more long-range arrows, or did you get that one?"
 

Brae too takes a mug of rich dwarven stout, savoring the rich, malty flavor. He smiles at Raul. "The best way to avoid arrows is to go in real quiet-like." He turns to look at their new dwarven companion. "You have skill with locks, Braz...but what about traps? These orcs are a cunning bunch, and their traps are cleverly concealed, and quite deadly."
 

Brae too takes a mug of rich dwarven stout, savoring the rich, malty flavor. He smiles at Raul. "The best way to avoid arrows is to go in real quiet-like." He turns to look at their new dwarven companion. "You have skill with locks, Braz...but what about traps? These orcs are a cunning bunch, and their traps are cleverly concealed, and quite deadly."



"Aye" replies Braz through a mouth still full of staves. "I build 'em and disarm 'em too. And I served some time as a sniper in the tunnels, so I can be real quiet like, and I am not bad with a crossbow, so I can match their archers" he mumbes through staves and stout.
 

Thea simply observed through most of the tense "introductions"- Men were always like that when they were getting to know one another. She was confident it would all work out after a while- Magistrate Ironshirt, for all his gruffness, was an excellent judge of character, and no matter how talented they were, he wouldn't have sent these new constables along if he didn't think they would fit in.

"We might be able to approach a bit more efficiently next time, now that we know the layout. I do have a spell which can render someone invisible, and if we combine that with Constable Talisker's spell of Flight we ought to be able to put someone right in the midst of the mill complex to interfere with any orcs who want to hinder our approach. And I'm skilled enough at finding the traps- now that we have someone who can disarm them, I imagine they will be much less dangerous. Does anyone have any ideas of anything they might want to pick up while we're in town? I would guess we plan to head back out tomorrow after our meeting with the Magistrate...."
 

Alarion tries to calm down as he sees the situation seems to be defusing. He nods at Thea's words. "I agree, milady. But meseems the biggest tactical problem is approaching quickly through that blasted marsh. If we cannot speed up our approach, they will once again be able to wear us down as we approach."
 

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