Fenris
Adventurer
I think the plan was to actually have Brae cast fly on one of the warriors, and not on himself. I believe there was a volunteer?
ooc: Indeed there was. Braz volunteered and still will. Cast away Brae!
I think the plan was to actually have Brae cast fly on one of the warriors, and not on himself. I believe there was a volunteer?
Tau speaks up. "I believe that I could ride with you. I know enough about riding to avoid being saddle sore."Alarion steps onto Bayard's saddle, after thanking Brae for the spell. He readies his lance as he turns to the others. "Who rides with me?"
OOC: To be on the safe side, don't you think you'd better cast the spell when you're about 2,500-2,750 feet out? I mean, come ON, when have you ever known a Dwarf to NOT screw around?? By the way, they don't have yeard lines on the Millyard, anyway, so all your distances will be estimates, unless you want to waste a couple of hours actually pacing the distance off and marking it. So, prudence would seem to dictate that you err on the side of safety and make sure that Braz takes off plenty close enough to get there, no? 2,000 feet out should be MORE than enough, anyway. You can reasonably figure that any orc pickets that are placed nearly a half-mile from the Mill will be snoozing for all they're worth, anyway!Since the spell implies that a subject can double move (i.e. "The subject of a fly spell can charge but not run"), and Braz wears light armor, he should be able to fly 120' per round (60' base fly speed). The spells lasts 60 rounds, so assuming Braz will fly straight in and not screw around, Brae will cast it on him 3600' from the mill. That will use up 30 of the 60 round duration, giving Braz 3 full minutes to fly around at the site for scouting purposes.
OOC: To be on the safe side, don't you think you'd better cast the spell when you're about 2,500-2,750 feet out? I mean, come ON, when have you ever known a Dwarf to NOT screw around?? By the way, they don't have yeard lines on the Millyard, anyway, so all your distances will be estimates, unless you want to waste a couple of hours actually pacing the distance off and marking it. So, prudence would seem to dictate that you err on the side of safety and make sure that Braz takes off plenty close enough to get there, no? 2,000 feet out should be MORE than enough, anyway. You can reasonably figure that any orc pickets that are placed nearly a half-mile from the Mill will be snoozing for all they're worth, anyway!
In a game where the rules are based on exact distance (5' squares), exact time (6 second rounds), and exact speed (60' fly speed, for example) I assumed you would want detailed information to determine the actual in-game effects.![]()
Easy on me?? It can't get any easier on me than it aready is. I recommend you strive to make it easy on YOU. Or perhaps Braz? You should have access to a map of the terrain near the Mill. Why don't you tell us which terrain features you're shooting for, if not actual coordinates?Rhun said:To make it easy on you, Brae will cast the spell on Braz somewhere between 1/2 and 2/3rds of a mile from the Mill. You can make your own decision as to exactly where.[/size]