Constables of the 14th Ward Part 3

OOC: As I recall, please correct me if necessary, Scotley, the north and south sides of the barn have large doors, but there may be smaller doors on all sides. The damage caused by SoulFetter has been, well, not really 'repaired,' 'half-assed' is closer to the mark. Let's just say that you wouldn't want these orcs working on your house.

The large door in the barn is on the east side where the deadly trap is. The door on the south side is upstairs. It would be fairly easy to reopen the section of wall through which Soulfetter made his dramatic entry last time out.
 

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Initiative Order:
Tau 25
Braz 21
Alarion 21
Thea 18
Raul 15
Soulfetter 15
Darius 10
Brae 9
Orcrats 3

Tau, quickly apprising the situation, surmises that these creatures must be a watch guard. He swiftly draws his crossbow, draws a tight aim over Alarion's shoulder on the Orcrat in the boat, and deals a mighty blow to the creature. All before anyone even has a chance to move.

Braz, trying to maintain the element of surprise by staying invisible, flies as quickly as he can towards the main mill building, trying to get between the mill and the fishermen.

Alarion urges Bayard forward, lance at the ready, galloping over the stream directly at the orcrat on the boat.

Thea approaches at a more measured pace keeping the barn between herself and the Orcrats.

Raul stays near the rear for the approach, he has bad memories of being out in front here. Seeing the orcrat on the dock, Raul raises his light crossbow and fires, missing. Fearing the approach may alert others, Raul forgoes reloading and moves in as quickly as possible to take out the orcrat on the dock.

Reacting quickly to the sight of the Orcs readying weapons, SoulFetter strides forward to just within accurate bow range and sends a shaft streaking through the air. His arrow finds its mark in the torso of his foe, impacting with a meaty thunk.

Darius hurries around the other side of the barn to cover any activity in the "yard".

Brae rushes forward, intent on using the nearby barn as cover.

The Orcrat sees Bayard bearing down on the pond, and begins rowing furiously for deeper water. After 3 or 4 good paddle strokes, he cowers down in the boat and takes shelter behind the gunwale. He begins furiously ringing a hand bell.

The other Orcrat looks at the massive arrow in his chest and drops to the ground. Scooping up a loaded crossbow he returns fire (1d20+6=13), but the bolt goes a bit wide of Soulfetter.

OOC: Actions for round 2?
 

Attachments


Braz keeps flying invisibly towards the barn (say N22 or so) to try to cut off any escape or attempt to signal other orcrats by these sentries.
 



Brae jinks around the edge of the barn and runs full out toward the orcrats, but his movement is slowed considerably by his heavy armor. Still, he treads over the water just like it is land, which most certainly is an improvement over how fast he would swim.



Run (x3 max) to K42
 

Thea continued to follow Darius around the other side of the barn, keeping watch for whatever might respond to the alarm bell.

OOC: Double move, to Q 46, staying at least 1 square away from the barn at all times to avoid any traps there (no time for a Search attempt).
 




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