• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Constables of the 14th Ward Part 3

Alarion steps down from the saddle, and places the lance in its holder. "Stay here, Bayard." He pats the horse's massive neck before drawing his sword, and approaches Braz and Brae. "Should I lead the way in, gentlemen?"
Tau also dismounts from the horse and follows Alarion.
 

log in or register to remove this ad

Ooc

Leif said:
Darius does catch a faint glimmer of movement within the window of the house, but he has no idea what it may be. (It's probably NOT the Easter Bunny, though!)
Darius lets an arrow fly before belatedly considering the possibility that there might be innocents on the grounds. 1d20+10=26, 1d6+4=7 "Activity on the top floor of the main house!" he sings out. As the smoke wafts in to obscure visibility, Darius stows the bow in favor of his bastard sword and he races to be the first into the mill building.
Whoops!! No Easter Basket for Darius next year! (Hey! I only said PROBABLY!!)
 

Alarion of Tovarre

The knight chuckles as Darius essentially dashes past him to enter the building first. He follows more cautiously, ready to shield those behind him with his armored frame at need.
 

SoulFetter

Though his competitive nature causes a natural desire to lead in any endeavor in which he's involved, SoulFetter allows Darius and Alarion to precede him into the building so his massive frame will not block their way.

He sheaths his Great Axe, leaving him armed with a throwing axe.
 

The inside of the mill is rather dark and filled with noisy machinery. While the wheel turns lazily it does power some sort of equipment. There is a lot of movement here, but you see no foes. The ceiling here is 25' up and there is a cat walk above you. There are also stairs leading to a basement of some sort.
 

Brase gives the unnecessary warning. "Keep your eyes open." He moves slowly into the building, heading cautiously toward the stairs.
 


Braz comes in and scans the dark mill with his dwarven vision. He carefully climbs the ladder to the catwalk as he looks for signs of more traps.
 


Braz comes in and scans the dark mill with his dwarven vision. He carefully climbs the ladder to the catwalk as he looks for signs of more traps.
Braz sees no traps and achieves the catwalk without incident.
Brae peeks around the edge of the stairs, to see if any unpleasantness waits for them below...
Brae sees no obvious signs of 'unpleasantness', but he's just sure that something unpleasant awaits below.

ALL -- Scotley will soon be leaving home until next Wednesday, if he hasn't left already. I'm not at all sure what he has up his crafty, wicked sleeve for you next, so there may be little action until his return. If I learn differently, I'll let you know!
 

Into the Woods

Remove ads

Top