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Constables of the 14th Ward Part 3

[sblock=Rhun]
OOC: How does a bear get a +9 Will Save? LOL. That's better than the majority of my PCs end up with.
OOC: Actually, Rhun, a Dire Bear's Will save is tied for its worst save with Ref, also at +9. It's Fort save is even higher. But even so, what I'd be more worried about if I was you would be its Hit Dice and Grapple Bonus![/sblock]
 

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Darius sees the ice spot form on the wall over his head from the shaman's wand. He concentrates his fire on the shaman to put him down for good. Two shots miss as the shaman bobs and weaves, but one shot strikes a critical hit. "just like shooting fish in a barrel!" The Shaman reels from the hit, but stays on his feet.

Raul continues to scan the area outside for movement. The swamp remains quiet. (make a spot check please.)

SoulFetter swings his mighty axe once more at the wounded bear, hoping to put it out of its misery. This bear is still pretty strong and despite the massive axe wound, it stays on its feet.

Brae?

Tau?

OOC: Still waiting for two to post.

Brae 2

Tau 23
Orcrats 12
Thea 9
Alarion 8
Braz 7
Bears 6
Darius 5
Raul 4
Soulfetter 3
 

Brae again calls upon Meda to heal Alarion, channeling warm waves of power into the knight, and causing his wounds to rapidly heal.

Meanwhile, the summoned staff continues beating upon the second bear.


AC21 (24), Hit Points 50/50

Cast Cure Moderate Wounds on Alarion, dropping Hold Person. Heals 2d8+6.

Shield of Faith for +3 AC in effect, 57/60 rounds remaining
Spiritual Weapon: attack +7, damage 1d8+2/20, round 3/6


[sblock=Spells Prepared]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, water walk + (d) fly
[/sblock]
 
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Brae provides the knight with some relief from the punishment meted out by the bear, while his spiritual weapon seems to be channeling a Median nun rapping an errant school books knuckles with a vengeance.

Tau adds to the beast's misery and that his his companion with another small, but painful burst of flame. The now lead bear finally finds himself entangled, but shakes off the stomach churning vertigo of the other magic.

The Shaman heals himself and orders his remaining unblinded body guard, a burly fellow with a wicked axe to deal with Darius. The hulking barbarian orcrat charges in maniacal rage and pounds the fighter upside the head with a powerful blow that leaves Darius' ears ringing and the taste of his own blood in his mouth (17 damage). Emboldened by his companion's attack another orcrat runs up to jab at Darius with a longspear, but fails to hit. Having finally gotten the ballista reloaded, the orcrat artilleryman fires at Thea and grazes her with the massive missile (5 damage). The ballista bolt flies past to be crushed by the mill machinery behind her.

OOC: Thea's up! Still waiting on a spot check from Raul.

Thea 9
Alarion 8
Braz 7
Bears 6
Darius 5
Raul 4
Soulfetter 3

Brae 2

Tau 23
Orcrats 12
 

Attachments


Thea gave a sharp yelp, of mingled pain and surprise, then fired another magical bolt at the orcrat who had fired the ballista. The wand produced only another anemic bolt, and Thea glanced at the weapon curiously, wondering if it was damaged or merely rusty from disuse...

OOC: Another shot from the wand of magic missiles; 1d4+1= 3 ; roll Roll Lookup
 



Ederaul Mamier

Feeling uneasy, Raul retreats inside the door, pulls the doors just not quite shut and retreats a few feet inside, far enough to watch for movement outside the door, but not far enough to be in the melee below.
 


Into the Woods

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