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Constables of the 14th Ward Part 3

"Aye, go get healed up lad. I'll hold this tunnel." says Braz as he turns and aims the crossbow down tunnel waiting for the 'company' to arrive. His dwarfvision picks out every detail down the dark tunnel.

[sblock]

Hold action until something shows itself.
[/sblock]
 

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SoulFetter

The Urgant glares murder at the cackling shaman, resolving in his mind to turn it into a crackling shaman as soon as he can get his ham size hands around the miserable creatures neck.

Mighty muscles flex, and SoulFetter easily kicks his way free (1d20+5=21) of the bonds of ice 'round his ankles, closing the remaining distance to the shaman quickly.
 

Alarion of Tovarre

Hearing Raul's warning, and seeing the orcrats are well in hand, Alarion moves back towards Braz, so as not to let the dwarf face the reinforcements alone.

[sblock=OOC]
I believe a double move takes Alarion to B11[/sblock]
 



With the orcrat who had been working the ballista now dead, Thea turned her attention to the next danger- the shaman. Another arcane dart shot from her wand- while it did little damage, it was certainly a painful distraction...

Hearing Raul's warning, and seeing the orcrats are well in hand, Alarion moves back towards Braz, so as not to let the dwarf face the reinforcements alone.

"Aye, go get healed up lad. I'll hold this tunnel." says Braz as he turns and aims the crossbow down tunnel waiting for the 'company' to arrive. His dwarfvision picks out every detail down the dark tunnel.

Haha! Who's next? chortles Darius. Darius steps to the side and engages the spear-wielding orcrat in close combat. In his glee, he momentarily loses focus and fails to connect with his new opponent.

Raul?

The Urgant glares murder at the cackling shaman, resolving in his mind to turn it into a crackling shaman as soon as he can get his ham size hands around the miserable creatures neck.

Mighty muscles flex, and SoulFetter easily kicks his way free (1d20+5=21) of the bonds of ice 'round his ankles, closing the remaining distance to the shaman quickly.

OOC: Raul, Brae and Tau are up!
 

Attachments


Ederaul Mamier AC 19 HP 4/36

Raul creeps down the stairs slowly looking for healing, while trying to avoid being a pincushion.
 

Brae's spiritual staff continues its assault against the orc shaman, while the cleric moves back toward Raul. He transfers his staff to his buckler hand, pulling a wand from his belt, and touching the monk with it as he nears.


AC21 (24), Hit Points 50/50

Transfer staff to buckler hand (FA), draw wand as part of move action, move to F5, use wand of cure light wounds on Raul, healing 5 points of damage.

Shield of Faith for +3 AC in effect, round 7/60
Spiritual Weapon: attack +7 vrs Orc Shaman, damage 1d8+2/20, round 6/6


[sblock=Spells Prepared]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, water walk + (d) fly
[/sblock]
 


Raul creeps down the stairs slowly looking for healing, while trying to avoid being a pincushion.

Brae's spiritual staff continues its assault against the orc shaman, while the cleric moves back toward Raul. He transfers his staff to his buckler hand, pulling a wand from his belt, and touching the monk with it as he nears. Meanwhile, the staff (1d20+7=25) of force crashes down on the Shaman's head (1d8+2=10).

Tau uses his Fiery Burst (2d6=6) against an orc near the ballista. He is wounded, but not out.

The blinded orcs have finally recovered from the Glitterdust and are back in the fight. He immediately starts reloading the ballista. The orc fighting Darius drops the longspear and takes up a club (1d20+4=20), but the fighter's protections are too great and the blow misses. The orc facing Thea tosses a flask (1d20+4=21) that bursts into flame (1d6=6).

[sblock=Thea]On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save.[/sblock]

The Shaman tries to touch (1d20+6=13) Soulfetter after a defensive (1d20+11=19) casting of some sort, but manages to somehow miss the largest target in the room. The big orc with the greatclub rubs his eyes and then attacks Soulfetter as well with a big ole greatclub (1d20+8=9), but his eyes aren't completely clear and he very nearly bashes the Shaman earning him a stream of curses and a kick in the shin.

OOC: Thea's up, and on fire!

Thea 9
Alarion 8
Braz 7
Darius 5
Raul 4
Soulfetter 3
Brae 2

Tau 23
Orcrats 12
 

Attachments


Into the Woods

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