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Constables of the 14th Ward Part 3


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[sblock=OOC for Rhun]
OOC: Wow, someone else besides me uses the word 'thews.' LOL. I actually had a teacher in high school mark that wrong on a paper and tell me it wasn't a word! :)
To which you replied, I'm sure, "Yes it is! It means penis!" :D[/sblock]
 



Initiative:
Raul 4
Soulfetter 3
Brae 2
Tau 23

Orcrats 12

Thea 9
Alarion 8
Braz 7

Bears 6

Darius5

Even with the bears momentarily incapacitated, Thea knew they were likely much more dangerous than the orcrats. She scampered backwards into the middle of the cluster of constables, pausing only briefly to hurl a sphere of glittering light towards the orcrats. "We've got to focus on the bears!," she shouted. Many of the orcrats begin so scream in frustration or fear as the magic steals their sight away. Only the wand wielding shaman (7) avoids the effect. (I even rolled for the dead one. :heh: )

Seeing his companions in danger from the huge beasts, Alarion draws his sword as he moves past the mage and the clergyman to stand beside Thea. "Get thee behind me, milady!" He thrusts his blade at the bear's huge chest. While it was a good blow he realizes that such a wound is but a scratch to such a mighty foe.

Braz fires again at the orcrats by the balista, missing once and hitting the blinded one, who remains on his feat, but only just. The last functional orcrat struggles to ready the weapon alone.

Despite the roots trying to hold it the first bear attacks Alarion in a flurry of claws and fangs (1d20+17=20, 1d20+17=31, 1d20+11=28) he is able to fend off the first blow, but is struck by a massive paw and terrible teeth (2d4+10=13, 2d8+5=13).

The other bear rears up to strike and bite (1d20+17=19, 1d20+17=27, 1d20+11=24) at Raul and Braz. Rauls feels the terrible pain as the claws (2d4+10=18, 2d4+10=14) mark him while the teeth (2d8+5=17) sink deep into dwarf hide.

As his first opponent falls, Darius switches to his bow and lets three arrows fly at the shaman. The first one strikes true for 9hp damage.

OOC: Raul's up, unless I missed his post too... :confused:
 


SoulFetter

SoulFetter catches a glimpse of his fellow constables' blood misting in the air and knows he has to move quickly. Roaring himself to attract the bear's attention, he strides across the room, shouldering his way between Tau and Brae and drawing his other throwing axe as he closes. The axe whistles as it cleaves the air in a vicious arc just in front of the bear's whiffling nose.

[sblock=Actions/Rolls]Move to D9, drawing axe and attacking bear at D/E10/11.
To Hit (1d20+7=10)[/sblock]
 

[sblock=Lou, OOC]Did Scotley get you all caught up, or was there something else that we missed? (The curious can see post 377.) I looked back over it briefly but I didn't immediately see anything amiss. You gotta stay after us sometimes![/sblock]
 

Ederaul Mamier AC 19 HP 4/36

[sblock=Lou, OOC]Did Scotley get you all caught up, or was there something else that we missed? (The curious can see post 377.) I looked back over it briefly but I didn't immediately see anything amiss. You gotta stay after us sometimes![/sblock]

[sblock=Leif,OOC]
Raul is all caught up.... and about to die again at this rate.
[/sblock]

Feeling the claws of the bear dig deeply into his flesh, Raul retreats back up the stairs outside the door to be a rear guard and reload his crossbow.
 

OOC: I thought the front bear was entangled with the second bear free but stuck behind him. On the map it looks like they both moved. The front one should either make a DC 20 Strength check as a full round action or make it's attacks at -2 with -2 to AC. (You may have already taken the penalties into account)
 

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