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Constables of the 14th Ward Part 3

OOC: I thought the front bear was entangled with the second bear free but stuck behind him. On the map it looks like they both moved. The front one should either make a DC 20 Strength check as a full round action or make it's attacks at -2 with -2 to AC. (You may have already taken the penalties into account)

OOC: I did take the penalties into account. Normally these guys are +19. ;) I do need to keep the AC penalty in mind though, thanks for the reminder. I think I gave them both the penalty instead of just Bear 1. Oh well.
 

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OOC: For some reason I thought the 2nd bear was behind the first in the tunnel, not beside it. Looking back at the previous map, I see that I was wrong. Sorry.

IC: Tau casts Cloud of Bewilderment, DC 17 Will save. If he fails, the bear is nauseated and can only take a single move action each turn. Also on my turn, the second bear has to make another DC 16 Refl save, or be entangled as well.

EDIT: He targets the first bear. Forgot to mention that.
 
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Braz 37/55 HP

Braz grunts in pain as the bear tears into his flesh. "Ok bear, the greenies can wait I guess." he says as he backs down the hall a but out of the bears reach and fires two bolts at close range into the bear that bit him, each slamming home.

[sblock]

5 ft step back the hallway

1d20+10=26, 1d10+1d6+4=14, 1d20+10=23, 1d10+1d6+4=19

And those are flamming bolts, you know since they are covered in flammable fur and all ;)

[/sblock]
 
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OOC: Yeah, well, I hear that Rhun had a hot date last night, so it may be nearly noon before he gets up today! ;)

OOC: The girl was definitely hot...the date was just warm. ;) But I still have to be up early and get my butt into the office. Anyway, I'll have something up shortly. Just need to figure out who needs healing and who I can get to.
 

Unable to reach the badly injured Raul, Brae steps forward and touches the back of Alarion, sending Meda's healing warmth into the knight's body. As the man's wounds heal, he looks to Raul and shouts at the monk. "Get out of there! I can't get to you."

AC21 (24), Hit Points 50/50
Shield of Faith for +3 AC in effect, 59/60 rounds remaining

Drop animalistic power for cure moderate wounds on Alarion, healing 17 hit points.


[sblock=Spells Prepared]
-- Level 0: detect magic, create water, resistance, light, guidance
-- Level 1: shield of faith, lesser vigor, divine favor, bless + (d) charm person
-- Level 2: animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration
-- Level 3: dispel magic, summon monster III, water walk + (d) fly
[/sblock]
 


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