Lobo Lurker said:Just keep in mind that the more often players have to roll a save vs. Massive Damage, the more often they will fail that save.
Say you're 20th Level...
...Say you have an ajusted Constitution of 25 after magical effects & items
...How often do 20th level characters take 45 points of damage?
Greatsword +5 (holy, flaming, icy, & shocking) = AVG damage of 29.5 + 16 from strength + 4 from specialization = 49.5
That's a normal fighter (str 17) with 5 strength advances, +5 belt of giant's strength, and Bull's Strength. Once you throw Power Attack into the mix, your players will be making Fortitude saves all night long.
With a lower Massive Damage Threshold creatures of the UNDEAD type get a significant boost in power (they're immune to such saves).
And imagine this. What happens to your mighty dragons when one lucky crit inflicts 42 (mighty comp. longbow +3) points of damage?
Hammerforge said:MDT is equal to CON + level, or CON + 2/level. If the fortitude save fails, the character is at -1. I like this because it still maintains some sense of realism but also gives the character a chance of surviving if he fails the save.
Menexenus said:I use (Con Bonus + Level + 10) for the number of negative hit points you can receive before you are dead.
Lobo Lurker said:With a lower Massive Damage Threshold creatures of the UNDEAD type get a significant boost in power (they're immune to such saves).
Lobo Lurker said:And imagine this. What happens to your mighty dragons when one lucky crit inflicts 42 (mighty comp. longbow +3) points of damage?
Empowered and Maximized spells become a lot more powerful as well.
Lobo Lurker said:Oh, I forgot to even mention Rogues! A 20th level Rogue with a Short Sword of Subtlty will force a save vs. massive damage each time he/she sneak attacks (12d6 = 42 damage on average).
genshou said:I'll direct him this way.
Hammerforge said:I've been thinking of using an alternate system for hit points to create more of a realistic feel to my next campaign (D&D).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.