Sammael
Adventurer
To preface this post, I do not have a problem with the concept of HP (such as it is). I am not interested in various wounds/vitality systems. I want to keep HP.
However, I am not a fan of huge piles of HP. From my perspective, one of the main reasons for those huge piles of HP in D&D 3.x games are the ridiculous Constitution scores for both monsters and PCs. I tried several variants of my own devising, for instance: "instead of bonus HP, whenever you suffer damage, a number of points of damage equal to your Con modifier is turned into subdual damage." Sounded nice and balanced enough, turned into a bookkeeping nightmare
So, I've decided to ditch Constitution from the hit point total; however, doing so means that it will serve no meaningful role other than adding to Fort saves and certain skill checks, which will turn it into the most useless attribute of all.
What if Constitution provided fast healing instead of bonus HP? Remember, hit points will be considerably lower without the Con mod added in. What about the negative Con modifier - should it automatically cause the Bleeding condition (when injured)? Should Con-induced Fast Healing work only during combat encounters (to prevent PCs from entering every encounter fully healed)?
It seems to me that this change would increase the survivability of low-level encounters (a good thing, in my book), while (at the same time) speeding up high-level encounters.
Bob the 5th level fighter with Con 16 would normally have an average of 47 HP. Under this proposed system, he would have 32 HP and Fast Healing 3.
Merlin the 5th level wizard with Con 8 would normally have 9 HP (*shudder*). Under this system, he'd have 14 HP and suffer from Bleeding 1 every time he is injured in combat.
Again, the system seems a bit more favorable towards classes that have lower HP on average.
Opinions? Ideas?
However, I am not a fan of huge piles of HP. From my perspective, one of the main reasons for those huge piles of HP in D&D 3.x games are the ridiculous Constitution scores for both monsters and PCs. I tried several variants of my own devising, for instance: "instead of bonus HP, whenever you suffer damage, a number of points of damage equal to your Con modifier is turned into subdual damage." Sounded nice and balanced enough, turned into a bookkeeping nightmare
So, I've decided to ditch Constitution from the hit point total; however, doing so means that it will serve no meaningful role other than adding to Fort saves and certain skill checks, which will turn it into the most useless attribute of all.
What if Constitution provided fast healing instead of bonus HP? Remember, hit points will be considerably lower without the Con mod added in. What about the negative Con modifier - should it automatically cause the Bleeding condition (when injured)? Should Con-induced Fast Healing work only during combat encounters (to prevent PCs from entering every encounter fully healed)?
It seems to me that this change would increase the survivability of low-level encounters (a good thing, in my book), while (at the same time) speeding up high-level encounters.
Bob the 5th level fighter with Con 16 would normally have an average of 47 HP. Under this proposed system, he would have 32 HP and Fast Healing 3.
Merlin the 5th level wizard with Con 8 would normally have 9 HP (*shudder*). Under this system, he'd have 14 HP and suffer from Bleeding 1 every time he is injured in combat.
Again, the system seems a bit more favorable towards classes that have lower HP on average.
Opinions? Ideas?