Constructs!!!

Crothian said:
Wow, Samothdm is the helping man today. My hat off to you sir, nice complete help for the new role player. :D

Hey, thanks! That's a nice complement.

I always try to help out new players - we can always use more fans of the game.

With that, I have got to go home for dinner. My wife is not super happy that I'm still at work.
 

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Samothdm said:
Hey, thanks! That's a nice complement.

I always try to help out new players - we can always use more fans of the game.

With that, I have got to go home for dinner. My wife is not super happy that I'm still at work.

Dinner! Man I'm working to get my baby boy down so I can go to bed. Weird when the time zone differences pop up (I'm all the way over nearly on the other coast)...

Now back to helping our new friend!

Eric
 

lol....ummm...the main h=thing is i am curious about is what do you do if the players dont do what you want? how do you incorporate things if the players did somethim differently than you imagined? how do you make it feel real (the world)? how do you make sure that the players do the right thing to start an adventure? how does anything ever work out when the players dont truly (though they may have an idea) know what the adventure requires them to do? i know that this uncertanty is the essence of the game, but how do you, as the DM, make sure it all works out???
 



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