tomBitonti
Hero
The Glashtyn:So something more like this? I think I like this better than the "CONTENT WARNING" text. (Also, the icon would appear in the Author's Note paragraph, so it would be defined there. Also ignore the CR4 and CR2 disparity; this was a quick mock-up)
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A text consistency problem: Are the preferred targets “young beautiful”. “young lonely”, or simply “young” women? Each descriptions suggests different motivations: Targeting beauty because of jealousy. Targeting the lonely suggests an opportunistic but cowardly predator.
The different texts draw the reader’s attention, which highlights the gender specificity. That young woman specifically are targeted is amplified.
The creature has two very different goals: To seduce, or to abduct, torture, and eat the target. Which is is? This again suggests different motivations.
A side note: If you are using specific source materials, reference these! Be specific. That avoids problems of regional generalization.
To answer questions about warning labels, consider that most games very deliberately avoid either any non-consensual intimacy, or descriptions of torture. I think the idea of preserving these particular detail in the game block should be reconsidered. I’m OK to see them in a historical discussion, but don’t think they have a place in the basic monster block. A game master can add in details if more historically accurate details are needed.
TomB
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