Contingency - Heal?

Infiniti2000 said:
Then, as a word of advice to keep your thread from getting derailed like an Amtrak, you should never mention it. :)
Antecedant of it?

There's nothing we like better than to badmouth bad DM's. It makes us feel good. :lol:

I only bad mouth this one. :]
 

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Maybe the wizard had the Craft Contingent Spell feat...IIRC, that allows for multiple contingencies, and it's an item creation feat - those definitely allow another caster to partake in the creation of said "item".
 

Note that a ring of spell-storing can overcome many contingency limitations. By having a cleric put a heal spell into such a ring, a wizard would be able to use it for contigency (I have no idea if your DM knew about this trick though). As for having multiple contingencies... the DM certainly has some 'splainin' to do.

Rather than simply asking your DM, I suggest figuring out how this was done in-character by using speak with dead, divinations, etc.

If your DM was following the rules, you'll at least have your answer of how he did it. If he broke the rules, then your party should likely now be allowed the same thing (since they make the effort to research how this was done). If your DM is using a double standard and won't afford you the same benefits that NPC's are given, take it as a compliment that he feels he can't challenge you without such tricks.
 

I believe the spell you are looking for is Fortunate Fate out of the Spell Compendium(latest version of the spell anyway). It is Cleric 7 and can be cast on any living creature. It lasts 10min/lvl or until discharged. If the subject is killed in a way that a Heal spell can repair, a Heal spell is triggered on him/her/it and the target doesn't actually die(receiving the full effects of the Heal spell). It is not the same as a contingent Heal and there are no apparent limits to the number that a creature can have active on them. It would seem reasonable(to me, anyway) that if more than one are active they would all go off at once upon a single triggering instance. That is after only a few minutes of thought about it though. I hope that helps.
 

cvrinn said:
I believe the spell you are looking for is Fortunate Fate out of the Spell Compendium(latest version of the spell anyway). It is Cleric 7 and can be cast on any living creature. It lasts 10min/lvl or until discharged. If the subject is killed in a way that a Heal spell can repair, a Heal spell is triggered on him/her/it and the target doesn't actually die(receiving the full effects of the Heal spell). It is not the same as a contingent Heal and there are no apparent limits to the number that a creature can have active on them. It would seem reasonable(to me, anyway) that if more than one are active they would all go off at once upon a single triggering instance. That is after only a few minutes of thought about it though. I hope that helps.

That helps a ton, this wiz could have easily commanded his priestly minions to load him up with these puppies before...whatever it is they did to ambush us...twice.
 

Infiniti2000 said:
There's nothing we like better than to badmouth bad DM's. It makes us feel good. :lol:
Word.

In such a campaign, I'd be most concerned about being the guy with the running shoes on:

"Two guys are surprised by a grizzly bear in the woods. As they start to run away, one turns to the other and says, 'Good thing I have my running shoes on.' The other guy says 'But you can't out-run a grizzly bear -- they're too fast!' To which the first guy replies, 'I don't have to out-run the grizzly bear. I just have to out-run you.' :uhoh: "
 

werk said:
That helps a ton, this wiz could have easily commanded his priestly minions to load him up with these puppies before...whatever it is they did to ambush us...twice.

Yeah but if you have multiples of that spell when one gets triggered then they should all trigger thus rendering the additional copies mere dispel magic insurance.
 

kjenks said:
Heal is a level 5 spell for an Adept (NPC class in DMG). You should be able to use a Limited Wish to duplicate the Adept's Heal spell and therefore put it into a Contingency spell.

Definitely not legit as the limited wish (7th level) is just simulating a lower level spell rather than actually becoming that spell. Contigency clerly limits the spell to 6th level.

However it would be possible for a cleric to use Miracle to simulate the contingency and then cast the heal spell himself.

As for the original question I've always ruled that contigency and it's variants require the caster of the contigency spell to also cast the contigent spell.
 

werk said:
But wouldn't the contingency trigger limited wish, which is too high level to be used?

Since there's no hard-and-fast rule for it, that's a DM call.

I would allow it if the PC spent 300 xp and the level 7 spell for the Limited Wish/Heal-as-Adept while casting the Contingency spell. I would NOT allow it if the PC tried to claim that he didn't need to spend the XP unless and until the Contingency is triggered.
 

There's a different approach to this whole thing: Stalwart Pact from Spell Compendium. Not as good as Contingency+Heal, but pretty nifty.
 

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