CONTINGENCY SPELL. Any good idea???

Alzrius said:
It's always a good idea to have something to help you out if you get caught by an effect that would take you out of the fight. Have it set to cast break enchantment if you're charmed, cursed, turned to stone, etc.

That's my current favorite ever since my wizard got hit with Power Word stun.

I wish Break Enchantment were didn't use a caster level check, but it's advantage over Dispel Magic is that it works on being Turned to Stone.

My trigger is "whenever I am unable to take any actions", (a bit metagamey, but you could word it in terms of real-world concerns easily)

Many people like triggering off of Feather Fall, since that can be cast when it's not your turn!
 

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Plane Sailing said:
Depending upon how your DM handles timing, a neat one for 18th+ level wizards is "contingency Antimagic Field if I'm targetted by a Disjunction"

It's dismissable, but gives you an approx 80% chance of not getting your spells and items affected by the Disjunction - could be a real life saver...
Heh. In our high level campaign I wanted to build that as an item, but we stopped playing in favor of a new campaign before I got around to actually do that. ;)

Dimension Door can be used to good effect with Contingency.
My cleric always had either a Death Ward or Divine Power ready with Contingency.

Bye
Thanee
 

he he

Hello again!

I especially like Break enchantment, Dimension door and Stone skin. But the last one gets a little too much expensive, we are pretty short on ressources right now...

Antimagic field is not bad either and I will have to speak to the DM to see what I can do with polymorph.

And for Quicken spell, that's what I do for the moment with Fly, but in the future, it will get "on" a little too more often...

Thanks for all your suggestions!

BASTON!!! :D
 

BASTON!!! said:
... There's always the good old Teleport to a friendly Temple if i'm badly injured, but that might means to let the others alone in a critical moment... :confused:

The 14th-level wizard in one group I play in usually has a Contingent Bear's Endurance up, which goes off if he falls below zero hp. (Happened once AIR.)

Not that that has prevented him from teleporting out under his own power in various tight scrapes, forgetting to take PCs along who were then permanently killed by the enemy ... :uhoh:
 

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