chronoplasm
First Post
New Druid Features:
Primal Hunter
While you are not wearing heavy armor, adjacent enemies take a Constitution modifier penalty to AC.
Primal Grower
While you are not wearing heavy armor, each square within 2 squares of you counts as difficult terrain.
New Invoker Feature:
Covenant of Damnation
Channel Divinity: You gain the Channel Divinity power burn the sinners.
Covenant Manifestation: Whenever you use a divine encounter or daily attack power on your turn, the targets lose resistance to fire until the end of your next turn.
Channel Divinity: Burn the Sinners Invoker Feature
Encounter. Divine, Fire
Immediate Reaction, Ranged 10
Trigger: An enemy hits at least one ally with an attack.
Target: The triggering enemy.
Effect: The target takes fire damage equal to your Constitution modifier. For every ally the triggering attack hit beyond the first, choose another creature within range. It takes fire damage equal to your Constitution modifier.
New Wizard Feature:
Orb of Scrambling:
Whenever a creature ends its turn adjacent to you may exchange any one of its defenses with another until the end of its next turn. For example, if a creature has Fortitude 16 and Reflex 18, you may change it to Fortitude 18 and Reflex 16. You must wield an orb to use this ability.
What do you think?
Primal Hunter
While you are not wearing heavy armor, adjacent enemies take a Constitution modifier penalty to AC.
Primal Grower
While you are not wearing heavy armor, each square within 2 squares of you counts as difficult terrain.
New Invoker Feature:
Covenant of Damnation
Channel Divinity: You gain the Channel Divinity power burn the sinners.
Covenant Manifestation: Whenever you use a divine encounter or daily attack power on your turn, the targets lose resistance to fire until the end of your next turn.
Channel Divinity: Burn the Sinners Invoker Feature
Encounter. Divine, Fire
Immediate Reaction, Ranged 10
Trigger: An enemy hits at least one ally with an attack.
Target: The triggering enemy.
Effect: The target takes fire damage equal to your Constitution modifier. For every ally the triggering attack hit beyond the first, choose another creature within range. It takes fire damage equal to your Constitution modifier.
New Wizard Feature:
Orb of Scrambling:
Whenever a creature ends its turn adjacent to you may exchange any one of its defenses with another until the end of its next turn. For example, if a creature has Fortitude 16 and Reflex 18, you may change it to Fortitude 18 and Reflex 16. You must wield an orb to use this ability.
What do you think?