Controller Options: NOT Martial

chronoplasm

First Post
New Druid Features:

Primal Hunter
While you are not wearing heavy armor, adjacent enemies take a Constitution modifier penalty to AC.

Primal Grower
While you are not wearing heavy armor, each square within 2 squares of you counts as difficult terrain.

New Invoker Feature:

Covenant of Damnation
Channel Divinity: You gain the Channel Divinity power burn the sinners.
Covenant Manifestation: Whenever you use a divine encounter or daily attack power on your turn, the targets lose resistance to fire until the end of your next turn.

Channel Divinity: Burn the Sinners Invoker Feature
Encounter. Divine, Fire
Immediate Reaction, Ranged 10
Trigger: An enemy hits at least one ally with an attack.
Target: The triggering enemy.
Effect: The target takes fire damage equal to your Constitution modifier. For every ally the triggering attack hit beyond the first, choose another creature within range. It takes fire damage equal to your Constitution modifier.

New Wizard Feature:

Orb of Scrambling:
Whenever a creature ends its turn adjacent to you may exchange any one of its defenses with another until the end of its next turn. For example, if a creature has Fortitude 16 and Reflex 18, you may change it to Fortitude 18 and Reflex 16. You must wield an orb to use this ability.

What do you think?
 

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New Druid Features:

Primal Grower
While you are not wearing heavy armor, each square within 2 squares of you counts as difficult terrain.

What do you think?

I think you have at least one or 2 there worth swiping outright... love that primal grower I am picturing druids with signature plant forms sprouting to act as difficult terrain heavily thorned roses spring to mind... poison ivy vines.... or even just fast growing anything.

Ofcourse I think it should only count as difficult terrain for your enemies.(never you)... and maybe you could give even better control
of it and have it not affect allies if you are only wearing cloth. ;-)

What armor type does sky clad count as?
 

I'm not sure about sky clad. I'll get back to you on that a bit later.

For now, I think I have some other ideas.

Wizard Implement Mastery:

Tome of Law
Whenever an enemy within two squares of you makes a basic melee attack, it takes a Wisdom modifier penalty to a defense of your choice until the end of its next turn.
You must wield a tome to use this ability.

I think that every Controller should have an aura of some sort that debuffs enemy attacks and/or defenses or denies action or movement.
I think this should be the standard controller feature in the same way that defenders all get some variation of marking.
Your thoughts?
 

I'm not sure about sky clad. I'll get back to you on that a bit later.

For now, I think I have some other ideas.

Wizard Implement Mastery:

Tome of Law
Whenever an enemy within two squares of you makes a basic melee attack, it takes a Wisdom modifier penalty to a defense of your choice until the end of its next turn.
You must wield a tome to use this ability.

I think that every Controller should have an aura of some sort that debuffs enemy attacks and/or defenses or denies action or movement.
I think this should be the standard controller feature in the same way that defenders all get some variation of marking.
Your thoughts?

I love the standard controller feature Idea as a way to say boom this is a controller...

Though the Tome of Law takes some imaginative flips.
Are you radiating a cloying miasma of soupy mist that suppresses there fortitude or icy breeze which supresses there reflexes or dreary wave of foreboding which saps there will and is it drawing power from their simplistic aggression as opposed to more complex, elaborate or situationally dependent tricks which it really doesnt connect with....
 

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