Minigiant said:The situations that resulted in this topic involved the striker being already busy. In one particular encounter, the striker was busy taking out the enemy controller and the defender and leader were handling the brutes. So it was up to me to take the gnoll with the bow.
The controller will eventually have to handle lurkers, artillery, controller, and leaders. Most of your anti-ranged/stealth/aura powers are daily powers. So anytime you have more ranged/stealth/aura foes than strikers, you will have to drop a daily or hopelessly shoot at it with at will powers 'til a striker or defender kills their target.
tombowings said:Just like everyone will eventually have to deal with something they don't deal well with. it happens.
Minigiant said:Cloud of daggers: a bit more damage?
I know it feels good, but you don't have to split up and fight the enemies one-on-one. A few options with at-will powers for this situation:Minigiant said:The situations that resulted in this topic involved the striker being already busy. In one particular encounter, the striker was busy taking out the enemy controller and the defender and leader were handling the brutes. So it was up to me to take the gnoll with the bow.
Umm? This is just a matter of your view. From the controller's perspective she's the hero. After disabling a bunch of them with a sleep spell, the side-kicks (read: strikers) get to dispatch them. How is that heroic? The REAL work has already been done by the controller.Ahglock said:I hate that philosophy. It is essentially saying defenders and controllers are the side kicks to the hero of the story, the striker.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.