Yep.hong said:
I prefer to play things by ear, rather than relying on fixed formulae. Speaking of which, isn't it impressive that my estimate of the level for the F/T/M was so close to what's in the book? I am just too cool.![]()
Good point.CWD said:Also, don't forget that NPCs only have a CR equal to their level if they are equipped with the appropriate amount of gear.
For example, a 2nd level NPC fighter isn't really CR 2 unless you equip him with the appropriate amount of gear (900 gp worth IIRC). If he's wearing padded armor and carrying a club (or whatever), you will have to tweak the XP awarded.
That's *definitely* true. The thing is that it was designed to use the silly "1 gp = 1 XP" optional rule, so it was loaded up with treasure to get the PCs advancing at a decent rate.Darkness said:Good point.
BTW, speaking of monetary issues, the treasures in Night Below need some major tweaking lest they flood your campaign. A good start might be, say, dividing all treasures by 10 or so...![]()
Sir Hawkeye said:Also impostant in considering monetary treasure is that gold became worthless at some point in earlier editions, as you generally couldn't buy magic items. When we converted our old 2e party, there was over half a million gp floating around (median party level = 16). Now that magic items are generally buyable, gold is much more powerful.