So at any rate, the idea of an RPG character that is fundamentally unrelated and transcends the gaming system itself is not something I can philosophically agree with. Like a bunch of other stuff around 4E. For whatever that's worth.
squalie said:I could care less about characters. The whole fun is rolling up new ones.
What I DO want to know is if I can convert Age of Worms into 4E? I have a group that is really pumped to go from 1st to 20th (1st to 30th now?) in a cool campaign. I have literally put the this adventure on hold until I see 4th. I would hate to start this adventure and in a few months decide to scrap it and start 4E. This adventure series seems too good to waste, and I'll stick with 3.5 if that's what it takes to take these guys through AoW.
Speaking of great modules: I just realized that there are FAR too many great series out there to not be converted into 4E. Can't imagine future 4E players not being able to Run Tomb of Horrors, or Temple of Elemental Evil...
squalie said:Can't imagine future 4E players not being able to Run Tomb of Horrors, or Temple of Elemental Evil...
The Ubbergeek said:As much as you claim to be a roleplayer, you seems finaly quite gamist there...
Sad...
Delta said:I'm gamist, so I'm sad, because I don't buy into the 4E marketing rationale? Thanks so much.
Delta said:You know, I find this particular notion to be curious, novel, and disagreeable. As an old-time gamer (I guess), I'm used to coming to a ruleset, reading it, seeing what tools can be put together for a character or gameplay experience. I'm used to filling in the character's abilities first, and letting that tell me what his location, history, name, personality should be after that. (For example, see any PHB steplist for creating a character.)
...So at any rate, the idea of an RPG character that is fundamentally unrelated and transcends the gaming system itself is not something I can philosophically agree with. Like a bunch of other stuff around 4E. For whatever that's worth.
Actually, no. That's quite backwards. It takes far more roleplay skill to bring life to a creation of the dice than it does to 'play' what is basically your same old angsty alter ego yet again in some new only slightly varied form than the last one.The Ubbergeek said:That's the whole problem.
As much as you claim to be a roleplayer, you seems finaly quite gamist there.
Seriously, you can't imagine a character concept that you couldn't make in many rpg? I have a few that I could make in D&D and other fantasy (or not fantasy!) rpg. Rules are not always so important.
Sad...
Darkwolf71 said:Actually, no. That's quite backwards. It takes far more roleplay skill to bring life to a creation of the dice than it does to 'play' what is basically your same old angsty alter ego yet again in some new only slightly varied form than the last one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.