Ancalagon
Dusty Dragon
Hello
Some of you may know that I'm converting and running the 2nd ed adventure "the Gates of Firestorm Peak" in my 5e campaign.
I felt that converting would be fairly easy, and it's not been too bad although you have to be careful since some of the things that worked in 2nd ed work differently in 5e (hordes of small monsters for example).
One thing I didn't expect was the *ridiculous* amount of magical items 2nd ed adventures had. Now, keep in mind this is not a small module - it's 96 pages long, and the dungeon has about 125 rooms. But still, check this list out:
Broadsword +2, +3 vs goblin, orcs and regenerators
Dagger +2, +4 vs trolls
12 arrows +2
2 potions of extra healing
Wistle that animates dead 1/week
Bracers of AC 3
Warhammer +3
Cloak of earthstriding (pass through 1000 feet earth or stone/day)
5 potions of extra healing
Brooch of shielding
+3 battle axe (ast cure serious wounds 3/day)
+3 chainmail of feather falling
Ring of protection +1
+2 battle axe
+1 chain mail
Wand of negation
Tome of clear thoughts
Goat of Terror (figurine of wondrous power)
+2 battle axe, venomous
+1 chain mail (spiderwalk 3/day)
+3 longsword of blood drinking (+ damage increases up to + 6 as you do damage in battle)
Wand of magic missile
+2 greatsword
Potion of fire breathing
3 potions of diminution
Cloak of displacement
Gloves of impact (melee attacks with fists or weapon do +1d6 damage)
Potion of spider climb
3 potions of extra healing
Figurine that casts burning hand as 10th level caster (1d3+20 dmg)
Ring of Infravision
Ring of Djinn summoning (limited use as Djinn only does a single thing)
+ 3 longsword, wounding vs undead
Tome of understanding
Black Ring (evil item that can kill others but may also kill wielder)
Ring of protection +2
Staff of Striking
Wand of lightning (13 charges)
+ 2 dagger (dimention door once a day) AND natural AC of 2 (!)
Robe of the Archmagi
Wand of light
4 potions of healing
eyes of humanoid and monster charming
Now in 2nd ed + on weapons etc went up to +5, not +3 (so that +3 warhammer would be a +2 for example) but... this seems like a staggering amount of loot :O
Edit: I bolded the really powerful ones - remember, this is for characters level 6-8...
Some of you may know that I'm converting and running the 2nd ed adventure "the Gates of Firestorm Peak" in my 5e campaign.
I felt that converting would be fairly easy, and it's not been too bad although you have to be careful since some of the things that worked in 2nd ed work differently in 5e (hordes of small monsters for example).
One thing I didn't expect was the *ridiculous* amount of magical items 2nd ed adventures had. Now, keep in mind this is not a small module - it's 96 pages long, and the dungeon has about 125 rooms. But still, check this list out:
Broadsword +2, +3 vs goblin, orcs and regenerators
Dagger +2, +4 vs trolls
12 arrows +2
2 potions of extra healing
Wistle that animates dead 1/week
Bracers of AC 3
Warhammer +3
Cloak of earthstriding (pass through 1000 feet earth or stone/day)
5 potions of extra healing
Brooch of shielding
+3 battle axe (ast cure serious wounds 3/day)
+3 chainmail of feather falling
Ring of protection +1
+2 battle axe
+1 chain mail
Wand of negation
Tome of clear thoughts
Goat of Terror (figurine of wondrous power)
+2 battle axe, venomous
+1 chain mail (spiderwalk 3/day)
+3 longsword of blood drinking (+ damage increases up to + 6 as you do damage in battle)
Wand of magic missile
+2 greatsword
Potion of fire breathing
3 potions of diminution
Cloak of displacement
Gloves of impact (melee attacks with fists or weapon do +1d6 damage)
Potion of spider climb
3 potions of extra healing
Figurine that casts burning hand as 10th level caster (1d3+20 dmg)
Ring of Infravision
Ring of Djinn summoning (limited use as Djinn only does a single thing)
+ 3 longsword, wounding vs undead
Tome of understanding
Black Ring (evil item that can kill others but may also kill wielder)
Ring of protection +2
Staff of Striking
Wand of lightning (13 charges)
+ 2 dagger (dimention door once a day) AND natural AC of 2 (!)
Robe of the Archmagi
Wand of light
4 potions of healing
eyes of humanoid and monster charming
Now in 2nd ed + on weapons etc went up to +5, not +3 (so that +3 warhammer would be a +2 for example) but... this seems like a staggering amount of loot :O
Edit: I bolded the really powerful ones - remember, this is for characters level 6-8...
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