sckeener
First Post
Is anyone else thinking that converting previous editions to 4e is going to be difficult?
I've been playing since 1981 and I've got a lot of adventures that I can reuse for new groups. I've converted several adventures from 1st edition to 3.5. I understood the power difference between editions and I at least had familiar terms...
With 4e, I'm not sure how familiar the system will feel....what with no alignment, canon monsters changing, classic MM1 monsters missing, etc...
I'd like to hear from some of the designers how hard was it to convert an adventure and if they've played that adventure in previous editions, how did it change the feel?
There are just some adventures that I think should be base lines between editions...like
Keep on the Borderlands
Tomb of Horrors
Sinister Secret at Salt Marsh
Lost caverns of Tsojcanth
Temple of Elemental Evil
etc...
I've been playing since 1981 and I've got a lot of adventures that I can reuse for new groups. I've converted several adventures from 1st edition to 3.5. I understood the power difference between editions and I at least had familiar terms...
With 4e, I'm not sure how familiar the system will feel....what with no alignment, canon monsters changing, classic MM1 monsters missing, etc...
I'd like to hear from some of the designers how hard was it to convert an adventure and if they've played that adventure in previous editions, how did it change the feel?
There are just some adventures that I think should be base lines between editions...like
Keep on the Borderlands
Tomb of Horrors
Sinister Secret at Salt Marsh
Lost caverns of Tsojcanth
Temple of Elemental Evil
etc...