http://www.wizards.com/default.asp?x=dnd/4dnd/20080801a
We're given one bit of crunch:
The article itself offers us nothing in the way of handling the whole "Psionics = Enchantment" stuff.
We're given one bit of crunch:
This doesn't really wow me. On the other hand, it does let you use, say, a racial power you might not be using. Or if an encounter power you have isn't applicable in that situation (A fort-attacking spell against a whole lotta brutes).Augment: Once per encounter, you can augment any attack power that you use. To augment a power, you must expend an encounter attack power that you haven’t used yet during the encounter. If you don’t have any encounter attack powers left, you can’t augment the power. You must choose to augment before you resolve the success of the attack.
When you augment a power, you may apply one of the following effects (chosen when you decide to augment):
- Increase the damage dealt by the power by an amount equal to the power expended to augment it. (For example, if you expend a 3rd-level power to augment your fireball, add +3 to the damage.)
- Increase the range of the power by 5.
- Increase the burst or blast size of the power by 1.
The article itself offers us nothing in the way of handling the whole "Psionics = Enchantment" stuff.