D&D 3E/3.5 Converting 2E Psionics to 3.5

BOZ

Creature Cataloguer
i'm sure this has been done before by someone somewhere, but i wanted to get a list together for my own purposes. i convert a lot of monsters for the Creature Catalog, and have been working more and more on psionic critters lately, and it would help a lot to have a list like this.

i started going through the Complete Psionics Handbook from 2E and matching up old powers with newer counterparts. i'm sure i matched a few incorrectly. i'm looking to get the closest match possible for each of these. i'm sure that some don't even have one.

thanks!

Claisentience
Sciences:
Aura Sight - Aura Sight
Clairaudience - Clairvoyant Sense
Clairvoyance - Clairvoyant Sense
Object Reading - Object Reading
Precognition - Precognition
Sensitivity to Psychic Impressions - Sensitivity to Psychic Impressions
Devotions:
All-Round Vision - Ubiquitous Vision
Combat Mind
Danger Sense - Danger Sense
Feel Light - Synesthete (psychometabolism)
Feel Sound - Synesthete (psychometabolism)
Hear Light - Synesthete (psychometabolism)
Know Direction - Know Direction and Location
Know Location - Know Direction and Location
Poison Sense
Radial Navigation - Anchored Navigation
See Sound - Synesthete (psychometabolism)
Spirit Sense

Psychokinesis
Sciences:
Create Object - Major Creation, Psionic (metacreativity)
Detonate
Disintegrate - Disintegrate, Psionic (psychoportation)
Molecular Rearrangement
Project Force - Telekinetic Maneuver
Telekinesis - Telekinetic Force
Devotions:
Animate Object - Control Object
Animate Shadow
Ballistic Attack - Telekinetic Thrust
Control Body - Control Body
Control Flames - Control Flames
Control Light - Control Light
Control Sound - Control Sound
Control Wind - Control Air
Create Sound - Create Sound (metacreativity)
Inertial Barrier - Inertial Barrier
Levitation - Levitate, Psionic
Molecular Agitation - Matter Agitation
Molecular Manipulation - Matter Manipulation (metacreativity)
Soften

Psychometabolism
Sciences:
Animal Affinity - Animal Affinity
Complete Healing
Death Field
Energy Containment - Energy Adaptation
Life Draining
Metamorphosis - Metamorphosis
Shadow-form - Shadow Body
Devotions:
Absorb Disease
Adrenaline Control - Psychofeedback
Aging
Biofeedback - Biofeedback
Body Control - Adapt Body
Body Equilibrium - Body Equilibrium
Body Weaponry
Catfall - Catfall (psychoportation)
Cause Decay
Cell Adjustment
Chameleon Power - Chameleon
Chemical Simulation - Dissolving Touch
Displacement
Double Pain
Ectoplasmic Form - Ectoplasmic Form
Enhanced Strength
Expansion - Expansion
Flesh Armor - Thicken Skin
Graft Weapon - Graft Weapon
Heightened Senses
Immovability - Immovability
Lend Health
Mind Over Body - Sustenance
Reduction
Share Strength
Suspend Animation - Suspend Life

Psychoportation
Sciences:
Banishment - Banishment, Psionic
Probability Travel
Summon Planar Creature
Teleport - Teleport, Psionic
Teleport Other
Devotions:
Astral Projection
Dimensional Door - Dimension Door, Psionic
Dimension Walk
Dream Travel - Dream Travel
Teleport Trigger - Teleport Trigger
Time Shift - Time Hop
Time/Space Anchor - Dimensional Anchor, Psionic

Telepathy
Sciences:
Domination - Dominate, Psionic
Ejection
Fate Link - Fate Link (clairsentience)
Mass Domination
Mindlink - Mindlink
Mindwipe - Mindwipe
Probe - Mind Probe
Psychic Crush - Psychic Crush
Superior Invisibility
Switch Personality - Mind Switch
Tower of Iron Will - Tower of Iron Will
Devotions:
Attraction - Attraction
Aversion - Aversion
Awe
Conceal Thoughts
Contact
Daydream
Ego Whip - Ego Whip
Empathy - Empathy
ESP - Read Thoughts
False Sensory Input - False Sensory Input
Id Insinuation - Id Insinuation
Identity Penetration
Incarnation Awareness
Inflict Pain - Inflict Pain
Intellect Fortress - Intellect Fortress (psychokinesis)
Invincible Foes
Invisibility
Life Detection
Mental Barrier
Mind Bar - Empty Mind
Mind Blank - Mind Blank, Psionic
Mind Thrust
Phobia Amplification
Post-Hypnotic Suggestion
Psionic Blast - Psionic Blast
Psychic Impersonation
Psychic Messenger
Repugnance
Send Thoughts
Sight Link - Sense Link
Sound Link - Sense Link
Synaptic Static - Catapsi
Taste Link - Sense Link
Telempathic Projection - Telempathic Projection
Thought Shield - Thought Shield
Truthear

Metacreativity
Sciences:
Appraise
Aura Alteration - Aura Alteration (telepathy)
Empower
Psychic Clone
Psychic Surgery - Psychic Chirurgery (telepathy)
Split Personality
Ultrablast - Ultrablast (telepathy)
Devotions:
Cannibalize
Convergence - Metaconcert (telepathy)
Enhancement
Gird
Intensify
Magnify
Martial Trance
Prolong
Psionic Inflation
Psionic Sense - Detect Psionics (clairsentience)
Psychic Drain
Receptacle
Retrospection
Splice
Stasis Field
Wrench
 

log in or register to remove this ad

Man, good luck. One thing I noticed is even between 3.0 and 3.5 there were vast changes in the psionics system. (Even more than spells, which had extreme changes themselves.) Probably a lot of continuity from 1st -> 2nd -> 3rd, with a fairly radical break in 3.5.

For example, I was looking at the Intellect Devourer and some other creatures, which had lots of their powers exchanged wholesale between the 3.0 and 3.5 Psionic SRDs. You'll probably be looking at lots of the same.

Also, keep in mind somewhere there's a sentence that says monsters can have any spells or spell-like powers as psionic powers, even if not available to PCs as listed in the book (for example, duergar invisibility).
 

yeah, i did notice that more than a few powers available in the 3.0 book were not available in the 3.5 book.
 

This thread probably belongs in the Conversions sub-forum.

More to the topic of the thread, I'm not sure if I would want to convert 2nd edition psionics to 3.5. I don't have much experience with 2nd edition, but I seem to remember psionics being rather obscenely unbalanced and poorly integrated.
 

Converting 2e powers to balanced 3.5 powers is a worthwhile goals. Indeed, many of the 3.5 are conversions, just not so obvious.

Well, I removed the ones you got right (most of them) and just jotted stuff down. I don't have my 2e book on me right now (it's night here, and the light bulb is busted... it can't be too healthy surfing the net under such conditions).

Claisentience
Combat Mind - is this the one that boosted Initiative rolls? There's such a power in D20 Modern.
Poison Sense - pointless. If a converted monster needs this power, make it a supernatural ability.
Spirit Sense - hmm, this will take some work, I think.

Psychokinesis
Detonate - I'm itching to convert this one, too.
Disintegrate - Disintegrate, Psionic (psychoportation) - it's Psychokinesis, and has that ray. (I would prefer an 8th-level power without a ray, myself).
Molecular Rearrangement - isn't there a Matter Rearrangement power? Maybe it got cut from 3.0 to 3.5.
Project Force - Telekinetic Maneuver. No... Project Force does damage, too.
Animate Shadow - Control Light. (And a pretty pointless power.)
Ballistic Attack - Telekinetic Thrust. Yes, but I think a weaker version would work too. (I would use Alternity's Mindwalking: A Guide to Psionics, as a source of flavor text.)
Soften - there was a power in Alternity Gamma World with great flavor text for this one.

Psychometabolism
Complete Healing - pointless. (Just keep healing yourself ... it takes less time, too. Or use True Metabolism.)
Death Field - very hard to convert. As in people kept breaking this one in 2e. (Maybe take 1 damage per power point spent to do 1d8 damage per power point spent?)
Life Draining - one touch or many? If it's just one touch, it would probably be more balanced. (I would make it a 4th-level power that does 4d6 damage and drains that from the victim.)
Absorb Disease - this would be easy to convert, I think.
Aging - a high-level power that does permanent stat damage!
Body Weaponry
Cause Decay - similar to Dissolving Touch, but maybe it's worth preserving the flavor.
Cell Adjustment - Body Adjustment (IIRC, Cell Adjustment let you heal 5 hp for 20 PSPs, and had no other uses)
Displacement - bring this one back from 3.0. (I think we can agree that power from 3.0 wasn't broken)
Double Pain - Painful Touch (or whatever it's called - the one that adds 1d6 nonlethal damage to attacks)
Enhanced Strength - Animal Affinity
Heightened Senses - this would be a new one.
Lend Health - Empathic Transfer?
Reduction - Compression (with extra text for shrinking limbs)
Share Strength - so very hard to convert. Maybe use Strength burn, but what would the bonus type to your ally be?

Psychoportation
Probability Travel - Plane Shift to the Astral Plane (or Astral Conveyor)
Summon Planar Creature
Teleport Other
Astral Projection
Dimensional Door - Dimension Door, Psionic. Nope. The flavor was incredibly different. This was supposed to be a broken power, and while I became very skilled at breaking 2e psionics, I never found out what broke this one. (PS see Wormhole from TWatW for flavor text.)
Dimension Walk
Dream Travel - Dream Travel. This has a very different flavor. If a creature had a theme related to dreams, you would probably need to give it a special supernatural ability.

Telepathy
Domination - Dominate, Psionic. Tries not to rant...
Ejection - what would this power do? I guess override Telepathy?
Mass Domination - the new Dominate covers this. (Personally I can't see how Mass Dominate can ever not be broken.)
Mindlink - Mindlink. See also Correspond.
Mindwipe - Mindwipe. Nope. The old Mindwipe had a very different flavor. It could wipe levels, but it could also wipe memories, mental ability scores, etc. It was ... confusing to use.
Psychic Crush - Psychic Crush. Nope. Very different. The old Psychic Crush used to do damage, like the new Mind Thrust. (So replace with Mind Thrust.)
Superior Invisibility - I think the new Psionic Invisibility covers this.
Awe - maybe this should be Aversion?
Conceal Thoughts - this has been converted. (I think it's still called Conceal Thoughts.)
Contact - pointless.
Daydream - There was a power in Dragon Magazine called Distraction (not to be confused with Distract, right?) that did something very similar. I think it was Dragon 281, but I could be very wrong.
Ego Whip - Ego Whip. Nope. Huge difference. The old Ego Whip inflicted a -5 penalty to nearly everything (super shaken condition), while the new one does Charisma damage. The flavor is actually pretty similar, though.
Id Insinuation - Id Insinuation. Nope, very different. The old Id Insinuation used to daze you for 1d4+1 rounds, and was pretty similar to 3.0 Brain Lock.
Identity Penetration
Incarnation Awareness
Intellect Fortress - Intellect Fortress (psychokinesis). Like most 2e defense modes, this one can't be converted. (The new Intellect Fortress bears little resemblence to the old one.)
Invincible Foes - horribly broken in 2e. Maybe it could be converted, but it's probably best this one get shoved into a lead box and tossed into the ocean. Preferably strapped to a nuke. You can never be too careful.
Invisibility
Life Detection - I forget it's name, but this one has been converted. (It's the one that warns you if a creature with an Int score is near.)
Mental Barrier - the old one didn't do anything useful, and there are several Telepathy powers that defend the mind anyway. (So if you see it, replace it with Empty Mind.)
Mind Bar - Personal Mind Blank (not Empty Mind).
Mind Blank - Mind Blank, Psionic (or Personal Mind Blank)
Mind Thrust - this one used to temporarily remove psionic powers. I haven't seen such a power in 3e, but Apopsi does it permanently, and Mind Wipe temporarily removes powers (but for a much shorter period of time).
Phobia Amplification - yeah, I liked this one.
Post-Hypnotic Suggestion - Suggestion, I think.
Psionic Blast - Psionic Blast. No, this one had a checkered history. The old 2.0 version was just broken, while the 2.5 version did hit point damage (so use Mind Thrust 3.5).
Psychic Impersonation
Psychic Messenger
Repugnance
Send Thoughts - I'm pretty sure this one is in 3.5 (as a nearly useless power)
Sight Link - Sense Link
Sound Link - Sense Link
Synaptic Static - Catapsi
Taste Link - Sense Link
Telempathic Projection - Telempathic Projection
Thought Shield - Thought Shield
Truthear

Metacreativity
Appraise
Empower - Craft Universal Item.
Psychic Clone
Split Personality - Schism?
Ultrablast - Ultrablast (telepathy). No, the old Ultrablast was a very different (and complicated) beast.
Cannibalize - Body Fuel.
Enhancement - Animal Affinity (mental stat) - I think.
Gird - Persistent Power (which doesn't actually exist ... perhaps that's for the best)
Intensify - maybe I confused this one with Enhancement.
Magnify - metapsionic feats.
Martial Trance - Combat Precognition, Offensive.
Prolong - Extend Power.
Psionic Inflation - Catapsi.
Psychic Drain - converted.
Receptacle - Craft Cognizance Crystal.
Retrospection
Splice - Quicken Power.
Stasis Field
Wrench
 
Last edited:

(Psi)SeveredHead said:
Converting 2e powers to balanced 3.5 powers is a worthwhile goals. Indeed, many of the 3.5 are conversions, just not so obvious.

Agreed, though in many cases vastly different. :) and I wasn't going to do any actual conversions - I'm not crazy enough for that yet! :) just wanted to compile a list of powers that more-or-less go straight into 3.5 counterparts, for the purposes of making converting 2E monsters easier. You of all people have been very helpful to me in that regard in the past; unfortunately most of your previous suggestions pertained to the significantly different 3.0 psionic system, so I figured I'd start over from scratch! :)

(Psi)SeveredHead said:
Well, I removed the ones you got right (most of them) and just jotted stuff down. I don't have my 2e book on me right now (it's night here, and the light bulb is busted... it can't be too healthy surfing the net under such conditions).

I have both available at the moment, so here we go. :) and your corrections are also much appreciated.


(Psi)SeveredHead said:
Claisentience
Combat Mind - is this the one that boosted Initiative rolls? There's such a power in D20 Modern.

yes, initiative bonus, due to an "unusually keen understanding of his enemies and their fighting tactics".

(Psi)SeveredHead said:
Poison Sense - pointless. If a converted monster needs this power, make it a supernatural ability.

so noted! :)

(Psi)SeveredHead said:
Spirit Sense - hmm, this will take some work, I think.




(Psi)SeveredHead said:
Psychokinesis
Detonate - I'm itching to convert this one, too.
Disintegrate - Disintegrate, Psionic (psychoportation) - it's Psychokinesis, and has that ray. (I would prefer an 8th-level power without a ray, myself).

my bad. Looked at one thing, typed something else. Happens all too often. :(

(Psi)SeveredHead said:
Molecular Rearrangement - isn't there a Matter Rearrangement power? Maybe it got cut from 3.0 to 3.5.

there was because, I remember it too. Looks like it was one that didn?t make the cut.

(Psi)SeveredHead said:
Project Force - Telekinetic Maneuver. No... Project Force does damage, too.

no replacement?

(Psi)SeveredHead said:
Animate Shadow - Control Light. (And a pretty pointless power.)

you sure about that? There probably just isn't a conversion.

(Psi)SeveredHead said:
Ballistic Attack - Telekinetic Thrust. Yes, but I think a weaker version would work too. (I would use Alternity's Mindwalking: A Guide to Psionics, as a source of flavor text.)

cool.

(Psi)SeveredHead said:
Soften - there was a power in Alternity Gamma World with great flavor text for this one.

I think this may have been a function of either matter manipulation or rearrangement in 3.0?


(Psi)SeveredHead said:
Psychometabolism
Complete Healing - pointless. (Just keep healing yourself ... it takes less time, too. Or use True Metabolism.)
Death Field - very hard to convert. As in people kept breaking this one in 2e. (Maybe take 1 damage per power point spent to do 1d8 damage per power point spent?)
Life Draining - one touch or many? If it's just one touch, it would probably be more balanced. (I would make it a 4th-level power that does 4d6 damage and drains that from the victim.)
Absorb Disease - this would be easy to convert, I think.
Aging - a high-level power that does permanent stat damage!
Body Weaponry
Cause Decay - similar to Dissolving Touch, but maybe it's worth preserving the flavor.
Cell Adjustment - Body Adjustment (IIRC, Cell Adjustment let you heal 5 hp for 20 PSPs, and had no other uses)
Displacement - bring this one back from 3.0. (I think we can agree that power from 3.0 wasn't broken)
Double Pain - Painful Touch (or whatever it's called - the one that adds 1d6 nonlethal damage to attacks)

painful strike - sounds good enough. :)

(Psi)SeveredHead said:
Enhanced Strength - Animal Affinity

sure about that? Animal Affinity is still in the book.

(Psi)SeveredHead said:
Heightened Senses - this would be a new one.
Lend Health - Empathic Transfer?

I think it's essentially the same thing... the wording is a bit different, but it works out about the same way.

(Psi)SeveredHead said:
Reduction - Compression (with extra text for shrinking limbs)

aha, there we go! Silly name-changing designers... although in a lot of cases, the psionic name changes made sense. :)

(Psi)SeveredHead said:
Share Strength - so very hard to convert. Maybe use Strength burn, but what would the bonus type to your ally be?


(Psi)SeveredHead said:
Psychoportation
Probability Travel - Plane Shift to the Astral Plane (or Astral Conveyor)

Astral caravan you mean? Plane shift is similar, to a point. I guess astral projection is more like astral caravan.

(Psi)SeveredHead said:
Summon Planar Creature
Teleport Other
Astral Projection
Dimensional Door - Dimension Door, Psionic. Nope. The flavor was incredibly different. This was supposed to be a broken power, and while I became very skilled at breaking 2e psionics, I never found out what broke this one. (PS see Wormhole from TWatW for flavor text.)

I see... but the effect is essentially the same.

(Psi)SeveredHead said:
Dimension Walk
Dream Travel - Dream Travel. This has a very different flavor. If a creature had a theme related to dreams, you would probably need to give it a special supernatural ability.


(Psi)SeveredHead said:
Telepathy
Domination - Dominate, Psionic. Tries not to rant...
Ejection - what would this power do? I guess override Telepathy?
prevent any sort of telepathy, I guess. Below, for the most part, if a power had the same name but was significantly changed, I'll leave it as-is unless it is more like a different power. ;)

(Psi)SeveredHead said:
Mass Domination - the new Dominate covers this. (Personally I can't see how Mass Dominate can ever not be broken.)
Mindlink - Mindlink. See also Correspond.
Mindwipe - Mindwipe. Nope. The old Mindwipe had a very different flavor. It could wipe levels, but it could also wipe memories, mental ability scores, etc. It was ... confusing to use.
Psychic Crush - Psychic Crush. Nope. Very different. The old Psychic Crush used to do damage, like the new Mind Thrust. (So replace with Mind Thrust.)
Superior Invisibility - I think the new Psionic Invisibility covers this.

What, cloud mind? :)

(Psi)SeveredHead said:
Awe - maybe this should be Aversion?

no, aversion is aversion. ;)

(Psi)SeveredHead said:
Conceal Thoughts - this has been converted. (I think it's still called Conceal Thoughts.)

duh, missed that one. :)

(Psi)SeveredHead said:
Contact - pointless.
Daydream - There was a power in Dragon Magazine called Distraction (not to be confused with Distract, right?) that did something very similar. I think it was Dragon 281, but I could be very wrong.
Ego Whip - Ego Whip. Nope. Huge difference. The old Ego Whip inflicted a -5 penalty to nearly everything (super shaken condition), while the new one does Charisma damage. The flavor is actually pretty similar, though.
Id Insinuation - Id Insinuation. Nope, very different. The old Id Insinuation used to daze you for 1d4+1 rounds, and was pretty similar to 3.0 Brain Lock.
Identity Penetration
Incarnation Awareness
Intellect Fortress - Intellect Fortress (psychokinesis). Like most 2e defense modes, this one can't be converted. (The new Intellect Fortress bears little resemblence to the old one.)
Invincible Foes - horribly broken in 2e. Maybe it could be converted, but it's probably best this one get shoved into a lead box and tossed into the ocean. Preferably strapped to a nuke. You can never be too careful.
Invisibility
Life Detection - I forget it's name, but this one has been converted. (It's the one that warns you if a creature with an Int score is near.)

ahh... hmm...don't know.

(Psi)SeveredHead said:
Mental Barrier - the old one didn't do anything useful, and there are several Telepathy powers that defend the mind anyway. (So if you see it, replace it with Empty Mind.)
Mind Bar - Personal Mind Blank (not Empty Mind).
Mind Blank - Mind Blank, Psionic (or Personal Mind Blank)
Mind Thrust - this one used to temporarily remove psionic powers. I haven't seen such a power in 3e, but Apopsi does it permanently, and Mind Wipe temporarily removes powers (but for a much shorter period of time).
Phobia Amplification - yeah, I liked this one.
Post-Hypnotic Suggestion - Suggestion, I think.
Psionic Blast - Psionic Blast. No, this one had a checkered history. The old 2.0 version was just broken, while the 2.5 version did hit point damage (so use Mind Thrust 3.5).
Psychic Impersonation
Psychic Messenger
Repugnance
Send Thoughts - I'm pretty sure this one is in 3.5 (as a nearly useless power)

missive?

(Psi)SeveredHead said:
Sight Link - Sense Link
Sound Link - Sense Link
Synaptic Static - Catapsi
Taste Link - Sense Link
Telempathic Projection - Telempathic Projection
Thought Shield - Thought Shield
Truthear


(Psi)SeveredHead said:
Metacreativity
Appraise
Empower - Craft Universal Item.
Psychic Clone
Split Personality - Schism?

yes! :) I realized that shortly before I read your post.

(Psi)SeveredHead said:
Ultrablast - Ultrablast (telepathy). No, the old Ultrablast was a very different (and complicated) beast.
Cannibalize - Body Fuel.
Enhancement - Animal Affinity (mental stat) - I think.
Gird - Persistent Power (which doesn't actually exist ... perhaps that's for the best)
Intensify - maybe I confused this one with Enhancement.

how so?

(Psi)SeveredHead said:
Magnify - metapsionic feats.

which one(s)? :)

(Psi)SeveredHead said:
Martial Trance - Combat Precognition, Offensive.

I'm not too sure about that.

(Psi)SeveredHead said:
Prolong - Extend Power.

not Enlarge Power?

(Psi)SeveredHead said:
Psionic Inflation - Catapsi.

I realized that this power better resembled catapsi more than synaptic static did.

(Psi)SeveredHead said:
Psychic Drain - converted.

it may have been renamed then.

(Psi)SeveredHead said:
Receptacle - Craft Cognizance Crystal.
Retrospection
Splice - Quicken Power.

sure about that?

(Psi)SeveredHead said:
Stasis Field
Wrench

hey, if there isn't an analog to everything I'm not at all worried. :)

let's see what we can come up with in the meantime...
 

BOZ said:
no replacement?

For Project Force? We would need a new power, or at least a modification of Concussion. (There was a Mind's Eye power that way similar, doing damage and knockdown, but it required a ranged touch attack roll, and I don't think the ray was invisible.)

you sure about that? There probably just isn't a conversion.

Animate Shadow - it isn't an exact conversion, no, but I think Control Light can either do this, or should be able to do this.

I think this may have been a function of either matter manipulation or rearrangement in 3.0?

Perhaps. The Gamma World power I was talking about didn't take a long time (and had no XP cost - not that anything in Alternity really did), but it only lasted a few rounds. In the meantime, the villain had a rubbery weapon. Heh heh.

sure about that? Animal Affinity is still in the book.

I was talking about 3.5 Animal Affinity. (Eg it can be used to fill in for Enhance Strength.) You could make a 1st-level power do the same thing, I suppose.

Astral caravan you mean? Plane shift is similar, to a point. I guess astral projection is more like astral caravan.

Astral Caravan physically sends the creature(s) into the Astral Plane, while Astral Projection sends a "ghost" instead.

I see... but the effect is essentially the same.

Dimension Door 2e let you open a door for an extended period of time, letting you send multiple creatures through the door. It was great for raiding someone's tent. (But really, I'm saying that because I preferred the 2e version.)

Superior Invisibility - I think the new Psionic Invisibility covers this.

What, cloud mind? :)

Yeah, that one.

ahh... hmm...don't know.

Ah hah ... Detect Hostile Intent is a good substitute for Life Detection, IMO.


Yeah, that one.


I don't really remember what Intensify and Enhancement did in 2e - going by memory. I know one boosted mental stats, and I can't recall what the other one did. (I never used them in 2e.)

which one(s)? :)

For Magnify, I would use Empower Power and Maximize Power ... basically anything that can increase the strength of a power.


I'm not too sure about that.

IIRC (and maybe I don't recall correctly) Martial Trance gave you a +1 bonus to hit and maybe AC. That's pretty similar to the Combat Precognition line of powers.

not Enlarge Power?

Prolong might be Enlarge Power or Extend Power. (I don't recall.)

it may have been renamed then.[/quoe]

Now it's Psionic Vampire.

sure about that?

I think Quicken Power is the best way of doing Splice without breaking it. (With Splice, I think you had to decide which combo of powers you would manifest ahead of time, however, making it less flexible than Quicken Power.)
 

Enhancement: reproduces the Meditative Focus proficiency. All power scores within the chosen discipline are increased by two.

Intensify: improve Con, Int, or Wis for psionic applications; you must improve one by weakening the other two.

Martial Trance: while in the trance, you gain a +1 bonus on all Telepathy scores.

Prolong: The range of all powers is increased by 50%, as is the radius of their areas of effect.
 

BOZ said:
Enhancement: reproduces the Meditative Focus proficiency. All power scores within the chosen discipline are increased by two.

That would be Psionic Endowment (or 3.0 Psionic Focus).

[qutoe]Intensify: improve Con, Int, or Wis for psionic applications; you must improve one by weakening the other two.[/quote]

I would say use Animal Affinity 3.5 to boost mental stats, and never mind the penalty to physical stats. (Most 2e monsters didn't use stats anyway except Int, so they never suffered the penalty.)

Martial Trance: while in the trance, you gain a +1 bonus on all Telepathy scores.

Oh, I see. Psionic Endowment.

Prolong: The range of all powers is increased by 50%, as is the radius of their areas of effect.

You're right ... Enlarge Power (and maybe Widen Power, if it exists).
 


Remove ads

Top