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3E/3.5 Converting a duskblade from 3.5 to 4e?

Mort

Hero
Supporter
Since characters are starting at 11th level - you could just do straight wizard with Wizard of the Spiral Tower paragon path (which among other things allows you to use the longsword as your implement). Proper power selection should emulate a Duskblade feel decently.

For more of the duskblade blaster feel though, I agree that hexblade or warlock would work well too.
 

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LightPhoenix

First Post
Swordmage might work, but she operated more as a striker than a defender, and we already have a knight. Sorcerer only does blade channeling through daggers (how I wish it let you do it through any light blade). Multiclassing frankly sucks in 4e. Any suggestions?

A reflavored Hexblade is really the only thing that comes close.
 

Klaus

First Post
I don't know that one...tell me more.
Wizard (Evoker Mage works best), Multiclass Swordmage (for blades as implements), Leather Armor Proficiency, swap a couple of powers for Swordmage powers to have that "swordsman" vibe in a couple of attacks. Melee Training (Intelligence) (or Intelligent Blademaster, if you MC as Swordmage) lets you wade into melee competently, as well.

You'll be a good enough swordsman capable of hurling fireballs and casting burning hands.

This, of course, if you want your character to be a controller.
 

jbear

First Post
Here is a look at a Hybrid Swordmage/Wizard (one of the better hybrid combinations); I haven't built it how I would build my own character, I've tried to give it more of a more Blaster/Defender as you mentioned she was more of a Striker. Hence all the Fire Blaster powers. You could change STR for CON and take Aegis of Assault instead of Aegis of Shielding and take the Geneasi feat that adds STR to your elemental attacks to go even further down the striker line (but I prefer shielding swordmages ...)

Anyway:

====== Created Using Wizards of the Coast D&D Character Builder ======
Shielding Swordmage, level 11
Genasi, Wizard|Swordmage, Arcane Wayfarer: Basically for the mobility powers to get you in and out of combat more easily
Swordmage Aegis (Hybrid): Aegis of Shielding
Hybrid Talent: Swordmage Warding
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Elemental Manifestation: Windsoul: You can fly, yay!
Background: Arcane Refugee (+2 to Arcana)

FINAL ABILITY SCORES
Str 10, Con 21, Dex 11, Int 21, Wis 14, Cha 11.

STARTING ABILITY SCORES
Str 9, Con 16, Dex 10, Int 16, Wis 13, Cha 10.


AC: 26 Fort: 22 Reflex: 22 Will: 22
HP: 83 Surges: 12 Surge Value: 20

TRAINED SKILLS
Endurance +17, Athletics +10, Arcana +17

UNTRAINED SKILLS
Acrobatics +5, Bluff +5, Diplomacy +5, Dungeoneering +7, Heal +7, History +10, Insight +7, Intimidate +5, Nature +9, Perception +7, Religion +10, Stealth +5, Streetwise +5, Thievery +5

FEATS
Level 1: Hybrid Talent
Level 2: White Lotus Riposte
Level 4: Intelligent Blademaster
Level 6: Arcane Familiar: Dragonling to deliver one of you Blast Powers (Burning Hands)
Level 8: Versatile Expertise
Level 10: Burn Everything: Alot of powers chosen are Fire Attacks, so this is important to have to get by creatures fire resistence
Level 11: Double Aegis

POWERS
Hybrid at-will 1: Booming Blade
Hybrid at-will 1: Freezing Burst
Hybrid encounter 1: Burning Hands
Hybrid daily 1: Fountain of Flame: Big Damge Daily
Hybrid utility 2: Channeling Shield: Great Defensive power to have when your DM won't violate your Mark and even boosts your damage.
Hybrid encounter 3: Dimensional Vortex: Move an enemy around the battlefield and make them attack one of their allies instead of your ally
Hybrid daily 5: Swordmage Shielding Fire: Awesome power that lets you have two people marked with your Aegis all encounter long and dish out damage when you reduce damage
Hybrid utility 6: Wizard's Escape: Interrupt an attack that hit you and teleport away to wherever best suits you. Brilliant for a Swordmage.
Hybrid encounter 7: Fire Sea Travel: Damage all next to you, half blind them and teleport away.
Hybrid daily 9: Summon Succubus: Okay, I know ... this totally doesn't fit ... but I'm sure your player will have a lot of fun with this awesome power! Dominate them!
Hybrid utility 10: Dimensional Dodge: Interrupt that lets you get up in the face of an enemy suddenly attacking from a distance.

ITEMS
Melegaunt's Darkblade Longsword +3: Scores crits on 19-20 which will trigger your paragon path power Teleport more often, The Raven Queen's Shroud (level 3), Siberys Shard of the Mage (heroic tier), Lightning Longsword +2: Back up to change dmage to Lightning if you are fighting creatures immune to fire or with massively high resistence, Githweave Armor of Aegis Expansion +3: Cool encounter power that enhances your Shielding Feature, Raven Cloak +2
 

Dannyalcatraz

Schmoderator
Staff member
With Arcane Implement Proficiency (light blades or heavy blades), any arcane character can fulfill this role. A bard, hexblade (who won't need the feat) or even a wizard could be this character.

I don't know that one...tell me more.
With Arcane Implement Proficiency (light blades or heavy blades), any arcane character can fulfill this role. A bard, hexblade (who won't need the feat) or even a wizard could be this character.

Wizard (Evoker Mage works best), Multiclass Swordmage (for blades as implements), Leather Armor Proficiency, swap a couple of powers for Swordmage powers to have that "swordsman" vibe in a couple of attacks. Melee Training (Intelligence) (or Intelligent Blademaster, if you MC as Swordmage) lets you wade into melee competently, as well.

You'll be a good enough swordsman capable of hurling fireballs and casting burning hands.

This, of course, if you want your character to be a controller.

Correct me if I'm wrong, but the Swordmage is the only arcane class with proficiency in a "real weapon" (since Hexblades make their own), so I'd the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist.
 

drothgery

First Post
Correct me if I'm wrong, but the Swordmage is the only arcane class with proficiency in a "real weapon" (since Hexblades make their own), so I'd the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist.

Bards are okay: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword.
And while Hexblades create their own weapons, they're proficient in military melee weapons if they want to pick one up for some odd reason.
 

Dice4Hire

First Post
Correct me if I'm wrong, but the Swordmage is the only arcane class with proficiency in a "real weapon" (since Hexblades make their own), so I'd the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist.

Eladrin can get longsword implements pretty easily.
 

Dannyalcatraz

Schmoderator
Staff member
Correct me if I'm wrong, but the Swordmage is the only arcane class with proficiency in a "real weapon" (since Hexblades make their own), so I'd the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist.

Bards are okay: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword.
And while Hexblades create their own weapons, they're proficient in military melee weapons if they want to pick one up for some odd reason.

Apologies- I meant to say "the Swordmage is the only arcane class with proficiency in an implement that is also a "real weapon"...so if the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist."

IOW, I'm specifically asking about that whole using a weapon as an arcane implement thing.
 

Klaus

First Post
Correct me if I'm wrong, but the Swordmage is the only arcane class with proficiency in a "real weapon" (since Hexblades make their own), so I'd the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist.
If a DM wants to disallow it, then there's nothing that can be done re: sword implements.

But a hexblade could pick up a pact weapon (any light blade, so a pact short sword works) and go all dual-wielding.
 


Nemesis Destiny

Adventurer
Technically they can't, because their powers are all Implement and thus they need to keep their rod in the other hand. :)
Actually:
Compendium; Pact Weapon entry said:
Property: This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements.
So a hexblade can dual-wield a Pact Blade and their Pact Weapon. Ideally it would be a parrying dagger for the +1 AC, since you're not actually going to use it to make a melee attack, though it does cost a feat.

This also opens up TWF & TWD for another +1 to damage with weapon attacks and another +1 AC & reflex.
 
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drothgery

First Post
Apologies- I meant to say "the Swordmage is the only arcane class with proficiency in an implement that is also a "real weapon"...so if the campaign doesn't allow them, then Arcane Implement Proficiency won't do you any good as far as becoming a martial arcanist."

IOW, I'm specifically asking about that whole using a weapon as an arcane implement thing.
Along the same lines as a Pact Blade, bards have a songblade (which works as a bard implement) available at nearly every magic item level (except 5,10, and 15).
 

wayne62682

First Post
I have to say I enjoy some of the builds listed here since this is similar to what I'm looking at for my own character (although I'm not trying to convert one), and so gives me some things to think about :)

The only thing I don't get is how you are getting some of those items at level 11; looking at them the cost of any one of them is way more than what an 11th level character gets (5000g according to the Online Character Builder). Did I miss something, or are they just from a super-optimized standpoint of "If you got the best weapons/armor"?
 

Klaus

First Post
I have to say I enjoy some of the builds listed here since this is similar to what I'm looking at for my own character (although I'm not trying to convert one), and so gives me some things to think about :)

The only thing I don't get is how you are getting some of those items at level 11; looking at them the cost of any one of them is way more than what an 11th level character gets (5000g according to the Online Character Builder). Did I miss something, or are they just from a super-optimized standpoint of "If you got the best weapons/armor"?
IIRC, you get one item of your level, level +1, level -1 and gp equal to an item your level.
 

drothgery

First Post
The only thing I don't get is how you are getting some of those items at level 11; looking at them the cost of any one of them is way more than what an 11th level character gets (5000g according to the Online Character Builder). Did I miss something, or are they just from a super-optimized standpoint of "If you got the best weapons/armor"?

Standard starting equipment for a character above first level is a level N+1 item, a level N item, a level N-1 item, and the gp value of a level N-1 item. Plus any sub-30gp gear you want (DM's discretion if you get unreasonable with this). So an 11th level character gets 5000gp, a level 12 magic item, a level 11 magic item, and a level 10 magic item.
 


What's the best way to capture someone who fights with a sword, channels magic through it, and occasionally goes flying around for brief jaunts? I'm trying to show some 4e-reticent friends how their PCs from Red Hand of Doom would look in the new rules, and while the fire genasi wizard and human knight were really easy to convert (and even my own horse archer ranger wasn't too hard), the elf duskblade is a tough nut to crack.

Swordmage might work, but she operated more as a striker than a defender, and we already have a knight. Sorcerer only does blade channeling through daggers (how I wish it let you do it through any light blade). Multiclassing frankly sucks in 4e. Any suggestions?

We're having problems converting a gish to 4e?!?

To me there's only one question that needs to be asked here. Is teleportation sufficiently like flight to satisfy your player? Because if so, a Feypact Hexblade with (charisma-based) Warlock dailies and three utility spells (again from the Warlock list) should do nicely. Or failing that an Eldritch-Strike using Warlock. (There's also as mentioned Avenger available).

And swordmages were ruled out for not being strikers rather than for being banned IIRC. So any arcane caster-type could take the swordmage multiclass or Arcane Implement Proficiency to get swordmage implements.
 

Nullzone

Explorer
Actually:So a hexblade can dual-wield a Pact Blade and their Pact Weapon. Ideally it would be a parrying dagger for the +1 AC, since you're not actually going to use it to make a melee attack, though it does cost a feat.

This also opens up TWF & TWD for another +1 to damage with weapon attacks and another +1 AC & reflex.

Huh. Good catch, and that makes my "vision" of a Hexblade's pact weapon make a lot more sense (rod in hand, transform it into pact weapon). :)
 

DracoSuave

First Post
A hexblade could use a pact weapon tho... meh.

Ideally you want a good implement with a good property. Id be tempted to go with a subtle dagger, light blade expertise, arcane imp prof, dual implement, fey pact... whoa.
 

Talok

First Post
I think that an eladrin swordmage is your best bet. Go for ageis of assault. Get eladrin swordmage advance, intelligent blademaster, eladrin soldier, and maybe some wizard muticlass for flight and blasting. Take the anarch of shyr paragon path and powers that do a lot of damage. Her damage should be about equivalent to a striker and she can hit a lot of targets at once most of the time.
 

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