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Converting Al-Qadim and Oriental Adventures creatures

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Ok, Large Outsider (evil, spirit?). Breath weapon: 30ft line of fire, 3d6 damage, every 3 rounds?
 

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Perhaps we should give them more specifically mage-killing abilities, like:

Disrupting Attack (Su): A yau-mor's slam attacks (since it gets two attacks but has the body of a man, I assume they're slams) set up painful, distracting vibrations for 1d4 rounds. Any spellcaster hit by a yau-mor's slam attack must succeed a DC X Concentration check any time he casts a spell during this period. The save DC is Strength based.
 

Sure, sounds neat.

Abilities? I'd think highish Str, avg Dex, good Con, low Int, avg Wis, slightly low Cha. So maybe Str 19, Dex 10, Con 16, Int 5, Wis 11, Cha 8?
 

All good so far. Let's get ability scores hammered down so we can Homebrew it.

We know Int is Low (5-7), and this "The yau-mor follow orders well, but are easily distracted and tricked" seems to imply low Wis as well.

Other similar-HD outsiders:

Babau (M): Str 21, Dex 12, Con 20, Int 14, Wis 13, Cha 16
Canoloth (M): Str 19, Dex 10, Con 19, Int 5, Wis 17, Cha 12
Gulthir (L): Str 19, Dex 14, Con 19, Int 8, Wis 15, Cha 18
Kyton (M): Str 15, Dex 15, Con 15, Int 6, Wis 10, Cha 12
Barbazue (M): Str 15, Dex 15, Con 17, Int 6, Wis 10, Cha 10
Hellcat (L): Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10
Blue Slaad (L): Str 23, Dex 15, Con 19, Int 6, Wis 6, Cha 10

Maybe Str 23, Dex 15, Con 21, Int 6, Wis 6, Cha 10?
 

Interesting: Large outsiders are mostly stronger than Large dragons (which is where I got that stat). Sure, those scores are fine with me.
 

Oops! I think I started my post then got distracted for awhile, missing your post on ability scores.
 

I'm a bit lower on physical stats than you, so we can just go with your stats. I'm also fine with low Wis, avg Cha.
 


demiurge1138 said:
Perhaps we should give them more specifically mage-killing abilities, like:

Disrupting Attack (Su): A yau-mor's slam attacks (since it gets two attacks but has the body of a man, I assume they're slams) set up painful, distracting vibrations for 1d4 rounds. Any spellcaster hit by a yau-mor's slam attack must succeed a DC X Concentration check any time he casts a spell during this period. The save DC is Strength based.

I really like this. It is fairly similar to Stunning Fist, but I like that.

You mention the two attacks, so did you intend for this ability to only kick in if both slam attacks hit? Or does the yau-mor get two chances to do Distrupting Attack per round? With two chances to do this per round and a duration of up to 4 rounds, it could probably keep up the vibrations forever.

So I wonder if the vibrations should have the same duration as Stunning Fist {i.e. "for 1 round (until just before the yau-mor's next action)"}.

I also wonder if the creature should take Stunning Fist as one of its feats. I think the two would go together really well.
 

Added to Homebrews.

The image makes them look like they could be claws (although slam definitely would still work).

I find it odd that they have four arms, but only two attacks, and no special use for the other arms. I'd recommend we increase the attacks to 4.
 

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