Shade
Monster Junkie
I don't like giving non-unique creatures Damage Reduction of Fast Healing feats; it makes more sense to just simply give them one of those common monster abilities rather than burning a feat slot on it.
I share your disappointment for Exceptional Deflection.
How about Dire Charge? That would allow it to approach the vessel and make a full attack?
I share your disappointment for Exceptional Deflection.
How about Dire Charge? That would allow it to approach the vessel and make a full attack?