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Converting Al-Qadim creatures

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Cleon

Legend
I'd be comfortable with dropping Tumble and perhaps some of Jump and/or Balance to get those other three skills. How about

Balance 5, Handle Animal 6, Hide 5, Jump 5, Knowledge (nature) 6, Listen 5, Move Silently 5, Ride 6, Spot 5, Survival 6?

I'm not liking the Balance much, and I definitely think they need Use Rope.
 

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freyar

Extradimensional Explorer
Oops, forgot Use Rope. How about this?

Handle Animal 6, Hide 5, Jump 5, Knowledge (nature) 6, Listen 5, Move Silently 5, Ride 6, Spot 5, Survival 6, Use Rope 5
 


Cleon

Legend
Oops, forgot Use Rope. How about this?

Handle Animal 6, Hide 5, Jump 5, Knowledge (nature) 6, Listen 5, Move Silently 5, Ride 6, Spot 5, Survival 6, Use Rope 5

That looks fine to me.

Updated.

Do we need any racial bonuses?

I feel the bonuses from Herd Animal Empathy should be enough.

Speaking of which, maybe we should add a few skills to that list, like a ranger's bonus to Bluff, Listen, Sense Motive, Spot, and Survival for Favoured Enemy.

Maybe...

Herd Animal Empathy (Ex): This power works like the druid’s wild empathy class feature, except it only works on domestic herd animals (camels, cattle, elephants, horses, pigs, sheep, et cetera) and their wild relatives. A herdsman genie also has a +4 racial bonus on Animal Handling, Knowledge (nature), Ride, Sense Motive and Survival checks against such herd animals.

I didn't like Listen & Spot from favoured enemy, but felt Knowledge (nature) and Survival would make sense as substitutes.
 


Number 6

First Post
Perhaps Knowledge (Geography)... presuming they know plenty of grazing lands, rotate around, travel by landmarks, etc.
 



Cleon

Legend
Perhaps Knowledge (Geography)... presuming they know plenty of grazing lands, rotate around, travel by landmarks, etc.

Good idea! I'm thinking the description's "checks against such herd animals" isn't quite right now, would "involving" make more sense?

Herd Animal Empathy (Ex): This power works like the druid’s wild empathy class feature, except it only works on domestic herd animals (camels, cattle, elephants, horses, pigs, sheep, et cetera) and their wild relatives. A herdsman genie also has a +4 racial bonus on Animal Handling, Knowledge (geography), Knowledge (nature), Ride, Sense Motive and Survival checks involving such herd animals.
 

Cleon

Legend
CR looks to be about 2.

Agreed.

Advancement 4-9 HD (Medium)?

Having them Advance to Large would make it hard for them to ride regular herd animals, and the Medium-sized Jann becomes Large when it hits 10 HD, which is more than triple the Herdsman's HD.

Treasure: Standard

Level Adjustment: +5, same as a Jann?

Finally, I'd like to add spear to their weapons list, since shortswords are not much use from horseback. Besides, it's significantly more effective.

Attack: Spear +5 melee (1d8+3/x3) or short sword +5 melee (1d6+2/19–20) or composite longbow +5 ranged (1d8/x3)
Full Attack: Spear +5 melee (1d8+3/x3) or short sword +5 melee (1d6+2/19–20) or composite longbow +5 ranged (1d8/x3)
 

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