Converting Al-Qadim creatures

Ok, so are we getting rid of the poison and then going with a disease that does Str or Dex damage and lingering pain (-1 penalty)? I'm not quite clear on what we're doing.
 

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Ok, so are we getting rid of the poison and then going with a disease that does Str or Dex damage and lingering pain (-1 penalty)? I'm not quite clear on what we're doing.

Well I'd rather use a poison approach, say with pain (-4) for X minutes as an initial effect, then pain (-2) for X hours plus pain (-1) for Z days for secondary effect.
 

Ok, like this?

Agonizing Venom: DC X Fortitude negates, initial damage wracking pains (imposing a -4 penalty on attack rolls, skill checks and ability checks) for X minutes, secondary damage pain inducing a -2 penalty as above for X hours and pain inducing a -1 penalty as above for X days subsequently. The save DC is Constitution-based.
 

Ok, like this?

Agonizing Venom: DC X Fortitude negates, initial damage wracking pains (imposing a -4 penalty on attack rolls, skill checks and ability checks) for X minutes, secondary damage pain inducing a -2 penalty as above for X hours and pain inducing a -1 penalty as above for X days subsequently. The save DC is Constitution-based.

Yes, that's pretty much what I was thinking. Maybe expand it to two durations for both, something like this:

Agonizing Venom:
DC X Fortitude negates, initial damage agonizing pain (imposing a -4 penalty on attack rolls, skill checks and ability checks) for 1d3 minutes followed by wracking pain (inducing -2 penalty as above) for 2d6 minutes, secondary damage wracking pain (-2 penalty) for 1d3 hours followed by lingering pain (-1 penalty) for 2d6 days. The save DC is Constitution-based.
 



Added to Homebrews.

Let's just call it "poison", since it essentially is just that. Otherwise, we'll have to add text indicating that it is treated as poison for purposes of immunities, spells, and so forth.

I used the spider swarm as the basis as suggested upthread. Should we retain the climb speed? What about the tremorsense?
 

I think the climb speed is ok, but I'd drop tremorsense. I'd also probably decrease the swam damage a little. Centipedes and locusts do 2d6 and are considerably higher in HD, and these seemed kind of weak in terms of damage anyway. 1d4 plus poison?
 

I think the climb speed is ok, but I'd drop tremorsense. I'd also probably decrease the swam damage a little. Centipedes and locusts do 2d6 and are considerably higher in HD, and these seemed kind of weak in terms of damage anyway. 1d4 plus poison?

Sure! It's the poison that really defines them, anyway.
 

Added to Homebrews.

Let's just call it "poison", since it essentially is just that. Otherwise, we'll have to add text indicating that it is treated as poison for purposes of immunities, spells, and so forth.

But the original is specifically cured by cure disease. It also repeatedly calls it a "disease" but give I'd like to add that to the effects, e.g.:

Poison (Ex): An addazahr's bite inject saliva that causes disease-like symptoms. Addazahr poison can be treated by effects that cure disease (such as remove poison) as well as remedies that treat poison.

Addazahr Ache: DC 11 Fortitude negates, initial damage agonizing pain (imposing a -4 penalty on attack rolls, skill checks and ability checks) for 1d3 minutes followed by wracking pain (inducing -2 penalty as above) for 2d6 minutes, secondary damage wracking pain (-2 penalty) for 1d3 hours followed by lingering pain (-1 penalty) for 2d6 days. The save DC is Constitution-based.

I used the spider swarm as the basis as suggested upthread. Should we retain the climb speed? What about the tremorsense?

Cut the tremorsense. I don't mind either way on the Climb speed.
 

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