freyar
Extradimensional Explorer
Yeah! More tables!

Yeah! More tables!
They can cast any priestly enchantment/charm spell of 1st or 2nd level, plus create water, entangle, faerie fire, light, protection from evil, purify food and drink, shillelagh; barkskin, goodberry, produce flame, speak with animals, warp wood; continual light, create food and water, pyrotechnics, seelie spell of forgetting, tree, water walk. They can cast five spells per day, and the seelie spell of forgetting an unlimited number of times.
Though the Seelie Court comprises hundreds of faeries, travelers generally encounter them individually, far away from the court. Cerilian encounters are almost always single, particularly in the case of changelings (see separate entry). The fair folk don’t like to be seen; they can become invisible at will and often move about thus hidden from view. Detect invisibility, detect magic,or similar magic reveals them, as does a perception score within 10 points of the faerie’s Seeming score. A faerie might freely choose to reveal itself for some purpose, but never to an evil creature. Seelie faeries have the innate ability to discern the nature of those they encounter (per the know alignment spell).
The fair folk are especially vulnerable to iron weapons; such instruments inflict an additional 3 points of damage per hit. Salt thrown on a faerie renders it unable to turn invisible for 1d4 turns.