Converting Creatures from Other Campaign Settings

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Just a tad. Nothing like the false keraptis chain o' critters. ;)

Actually, we should probably allow for some random traits like the hordling abilities. Things that give 'em claw attacks, bite attacks, greater strenght, and the like.

Here are some examples from the hordling entry:

All hordlings have a number of hordling abilities equal to half their Hit Dice (minimum of one). Thus, the standard six Hit Die hordling has three abilities. When determining abilities, roll d% and consult the following table. Most hordling abilities do not stack, so if you roll a duplicate that doesn't stack with itself simply re-roll until you get one that works.

Additional Arms: The hordling gains an additional arm, along with one more claw attack.

Armored: The hordling's natural armor bonus improves by an amount equal to half its Hit Dice.

Bite Attack: The hordling gains a bite attack as a secondary attack that does 1d8 points of damage on a hit.

Breath Weapon: The hordling gains a 15-foot cone-shaped breath weapon, usable once a minute. The DC to save against is 10 + half the hordling's Hit Dice + its Constitution modifier. A character who fails a Fortitude save against the breath weapon becomes nauseated for 1d6 rounds and takes 1d6 points of Strength damage.


We could gather some common concepts from other fey creatures, such as special arrows/musical equipment, dependency on certain terrain types, unearthly grace, wild empathy, and so on.
 
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Here are some ideas...

Greater Musical Instrument (Su): The seelie faerie possesses a magical musical instrument. When it plays, all creatures within a 60-foot spread (except fey) must succeed on a Will save or be affected by irresistable dance (caster level equals faerie's HD; the faerie chooses the tune and its effect). In the hands of other beings, this instrument has no special powers. A creature that successfully saves against any of the instrument's effects cannot be affected by the same instrument for 24 hours. The save DC is Charisma-based.

Musical Instrument (Su): The seelie faerie possesses a magical musical instrument. When it plays, all creatures within a 60-foot spread (except fey) must succeed on a Will save or be affected by charm person, sleep, or fear (caster level equals faerie's HD; the faerie chooses the tune and its effect). In the hands of other beings, this instrument has no special powers. A creature that successfully saves against any of the instrument's effects cannot be affected by the same instrument for 24 hours. The save DC is Charisma-based.

Special Arrows: The seelie faerie gains proficiency with the longbow and may employ arrows that deal no damage but can perform one of the following effects.

Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.

Terrain Feature Dependent (Su): The seelie faerie is mystically bound to a single terrain feature (such as a tree, pool, hill, etc.) and must never stray more than 300 yards from it. If it does, it becomes ill and dies within 4d6 hours. The seelie faerie's dependent terrain feature does not radiate magic.

Unearthly Grace (Su): The seelie faerie adds its Charisma modifier as a bonus on all its saving throws, and as a deflection bonus to its Armor Class.

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the seelie faerie has a +6 racial bonus on the check.
 

Nice! I think you can take "chooses the effect" out of the greater musical instrument, as there's only one effect. So each seelie fey gets a one or more?

I guess we should get back to the SLAs soon...
 

Nice! I think you can take "chooses the effect" out of the greater musical instrument, as there's only one effect. So each seelie fey gets a one or more?

Or we could come up with some other higher-powered effects from which to choose. ;)
 

Hideous laughter would be another good fey-ish one.

For those SLAs:
Innocents
Diminutive - prestidigitation, message
Tiny - ventriloquism, comprehend languages, calm animals
...
 


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