Converting Creatures from Other Campaign Settings

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I like that d% chart! I'm a bit tired to fill in much tonight, though (this is a massive project!). Here are a couple things:

Let's put in the hair table 5 - horse mane. For wings, 6 - none is good with me.

I think we should take out the DC X from the Spell of Forgetting, given the range of Cha we'll have. But we can list the DC in the statblock if you want (given there's no elite faerie Cha bonus on any of those).
 

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Sounds good.

Innocents choose from the following list:
Diminutive: light, message, prestidigitation
Tiny: calm animals, comprehend languages, ventriloquism
Small: detect thoughts, discern lies, enlarge person, reduce person
Medium: clairaudience/clairvoyance, glibness, haste, slow
Large: locate creature, modify memory, true seeing
Huge: irresistible dance, mass suggestion, prying eyes

Look OK?
 

Fine by me.

Protectors:
Diminutive - detect poison, virtue
Tiny - protection from evil, alarm
Small - protection from arrows, resist energy
Medium - helping hand, magic vestment
 

Great!

Updated.

Continuing protector...
Large: break enchantment, greater heroism, spell resistance
Huge: globe of invulnerability, heroes' feast, mind blank

DR 5/cold iron for Diminutive through Medium, 10/cold iron for Large, and 15/cold iron for Huge?

SR = CR+11 across the board?
 

All sounds good. I guess we should wrap up the abilities d% table. Should we call that something else besides "abilities," btw? Regarding those, I suppose most of my ideas are along the lines of bonus feats/racial bonuses to skills. Any better ideas?
 

How about "Special Attacks and Qualities", since that's what most are?

Other ideas:

- Resilient: The faerie gains one of the following bonus feats, chosen randomly: Great Fortitude, Iron Will, or Lightning Reflexes. (can be gained more than once)

- Easily Forgotten: The faerie gains a +2 racial bonus on the save DC of its seelie spell of forgetting ability.

- Mystical: The faerie gains an additional spell-like ability based upon its theme (can be gained more than once)

- Multi-layered: The faerie isn't easily categorized, and may select an additional theme from which to choose its spell-like abilities. (can be gained more than once)

- Animal Companion: The faerie gains an animal companion as if it were a ranger of a level equal to its Hit Dice.

- Trackless Step: As the druid class feature.

- Spritelike: The faerie gains Dodge and Weapon Finesse as bonus feats.

- Woodland Stride: As the druid class feature.
 


Updated.

The fair folk, being often small of stature and lacking in great strength, avoid melee combat at all costs. Should they have to defend themselves so directly, some carry a small knife or dagger capable of inflicting 1d4 points of damage.

Give 'em daggers for the melee attacks at each size category? Maybe longbows (like pixies and grigs) for the ranged weapon?

Treasure: Standard (like dryads and nymphs) or No coins; 50% goods; 50% items (like sprites)? Maybe the former for Medium and larger, the latter for Small and smaller?
 



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