Converting Creatures from Other Campaign Settings

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Hi, Melatuis, these are Birthright if you're wondering. But I'm sure Shade can add that.

Skills: I think these should all max out Listen, Spot, Hide, Move Silently, and probably Knowledge (nature). I almost wonder if the other skills should be packages associated with the themes, though. Thoughts?
 


Everyone agreed on those 5 skills as ones all seelie fey should max out?

These are ending up like true dragons in terms of complexity.
 

Sounds like a great plan.

Here's a start...

All seelie faeries: Concentration, Hide, Knowledge (nature), Listen, Move Silently, Spot.

Deceivers: Bluff, Disguise, Forgery, Perform (comedy), Sense Motive

Helpers: Decipher Script, Diplomacy, Heal, Search, Survival

Innocents: Disable Device, Escape Artist, Open Lock, Spellcraft, Use Magic Device

Protectors: Handle Animal, Heal, Search, Survival, Use Rope

Tricksters: Bluff, Disguise, Perform (comedy), Sense Motive, Sleight of Hand
 

Need to run, but that looks pretty good. We should specify the order that these are added (since the different sizes can max out different numbers of skills).
 


Need to run, but that looks pretty good. We should specify the order that these are added (since the different sizes can max out different numbers of skills).

Why not leave the order up to the DM, allowing for more variation?

demiurge1138[/quote said:
Add Sense Motive to the helpers and I love it!

Will do!
 

Sure, that sounds good! So in the Skills lines, we can list the common ones with maxed out ranks and say X more at X ranks each, see below.
 


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