Shade
Monster Junkie
Let's leave off the tomb-tainted part. How does this look?
Blinding Rot (Su): Supernatural disease—bite, Fortitude DC x, incubation period 1 minute; damage 1d6 Cha and permanent blindness. The save DC is Charisma-based.
Unlike normal diseases, blinding rot continues until the victim reaches Charisma 0 or is cured as described below. A beholder or beholderkin that reaches Charisma 0 immediately becomes a standard kasharin (regardless of its original size and subrace). All other creatures reduced to Charisma 0 simply perish.
Blinding rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with blinding rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate blinding rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the blinding rot can be magically cured as any normal disease.
An afflicted non-beholder who dies of blinding rot withers while its skin blackens and cracks until it eventually crumbles into a broken husk.
Blinding Rot (Su): Supernatural disease—bite, Fortitude DC x, incubation period 1 minute; damage 1d6 Cha and permanent blindness. The save DC is Charisma-based.
Unlike normal diseases, blinding rot continues until the victim reaches Charisma 0 or is cured as described below. A beholder or beholderkin that reaches Charisma 0 immediately becomes a standard kasharin (regardless of its original size and subrace). All other creatures reduced to Charisma 0 simply perish.
Blinding rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with blinding rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate blinding rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the blinding rot can be magically cured as any normal disease.
An afflicted non-beholder who dies of blinding rot withers while its skin blackens and cracks until it eventually crumbles into a broken husk.