Converting Creatures from Other Campaign Settings

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Beholder zombie: AC 7; MV FI 3 (B); HD 4; hp 20; #AT 1; Dmg 2-12 (chilling touch); AL N; THACO 17. A beholder zombie pursues for 2-12 rounds, after which time it gives up and settles back into the ash (although its eyes are no longer functional, the beholder zombie can sense the presence of the PCs). If the PCs repair its cracked shell (this takes 2-20 rounds), it also settles down.

If the PCs attack it, it attempts to bump into them; an active zombie beholder
can activate its chilling touch at will, with each touch inflicting 2-12 hp of damage (the victim may save vs. spells for half damage). An attacking zombie beholder continues to attack until it is destroyed or until its victims
have fled at least 100 feet. At that point, the zombie beholder becomes inactive again.

If the PCs examine a beholder corpse whose shell isn’t cracked, the corpse remains inactive. However, if they damage the shell in any way, it becomes a zombie beholder and attacks as described.

Room 11 was used as a cemetery for the beholders who died of natural causes back when the Hive was under construction. This room's Incarnation, Xuu, is the caretaker, a job he takes seriously.

As part of their funeral customs, the beholders smooth a special blood-red salve over the bodies of their deceased comrades. The salve hardens into a tough, leathery shell that supposedly keeps the dead beholder's spirit contained and protected. (These beholders have no concept of an afterlife:
instead, they believe their spirits remain asleep in their bodies, dreaming
pleasant dreams for all eternity.)

This room is filled with the corpses of beholders encased in these bloodred shells. The corpses of commoners and workers are set out on Face 3, while the corpses of the beholder aristocracy reside in a special mausoleum on Face 6 (see the Encounters section below).

Within the last century, Xuu has noticed that some of the corpses' shells have begun to crack and chip. Xuu has dutifully patched them: there's plenty of red salve in the room for this purpose. But Xuu considers this to be menial work, beneath his dignity: after all, he's a supervisor, not a mere worker. He's ordered some of the undead that roam this room to take care of the 'repairs, but they do a sloppy job and Xuu invariably has to finish the job. Xuu longs for an intelligent creature to join him in the room and take charge of making the repairs.


Originally appeared in SJA1 Wildspace.
 

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I guess some weird kind of undead, huh? Almost reminds me of a sluggish will-o-wisp with cold damage. So 2d6 cold damage melee touch? They seem to be blind but to have either blindsight or lifesense.
 


Right, but how would we handle that mechanically? That seems more like the "ghosts rejuvenate until their unfinished business is resolved".
 

Good point.

Shall we start with the basics?

It sounds like we take a beholder, reduce it to 4 HD, change to undead, drop all eye powers, and change from bite to touch.

Int is not given, but we can borrow the usual zombie Int —, Wis 10, Cha 1.

Sound reasonable?
 

Sounds like a plan. Given the strict tactics, they sound mindless.

The patching doesn't quite sound like rejuvenation to me; there's nothing to indicate that they don't stay destroyed if you knock their hp to 0. But somehow you have to get close enough to patch them without waking them up. Need to think about that.
 


Let's drop Alertness; I feel that regular beholders probably get it due to their many eyes (which reminds me, maybe we should drop Alertness from the kasharin, too; I think we kept it there).

Let's go with blindsense, I think. It should be able to attack constructs and other undead that violate it. ;)
 

Updated.

Its AC should probably drop significantly, as it will be a lower CR and only converts to AC 13. Maybe +3 natural like a typical zombie of its size?

Damage reduction 5/slashing like zombies?
 


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