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Converting Creatures from Other Campaign Settings

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Tidied.

Did I miss anything?

Challenge Rating and Level Adjustment.

The Transient Golem itself only has its Infusion attack, so I'd guesstimate its a CR8 or so, just for the inconvenience.

The template's blood drain and immunities should be good for a +1 CR and a +2 or +3 LA.

Oh, and the Transient Golem has an "x" for Advancement. I'm tempted to not give it any advancement ("—"), but it could go up to double HD I suppose - 14-26 HD (Medium)?
 

5 xp says he does. :lol:

You lose that bet!

I was waiting for us to agree on the template, so I wouldn't have to fiddle around with anything. As it is, I've only got the kitty worked out:

Transient Golem Duplicate Cat
Tiny Animal
Hit Dice: ½d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Claw +4 melee (1d2-4 plus steal blood) or touch +4 touch (steal blood)
Full Attack: 2 claws +4 melee (1d2-4 plus steal blood) and bite -1 melee (1d3-4 plus steal blood)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Steal blood
Special Qualities: Bloodthirst, discorporate, immunity to magic, low-light vision, scent, scent blood, transient immunities
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +16*, Jump +10,
Listen +3, Move Silently +8, Spot +3
Feats: Stealthy, Weapon FinesseB
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1
Advancement: —
Level Adjustment: —
 

Challenge Rating and Level Adjustment.

The Transient Golem itself only has its Infusion attack, so I'd guesstimate its a CR8 or so, just for the inconvenience.

The template's blood drain and immunities should be good for a +1 CR and a +2 or +3 LA.

Oh, and the Transient Golem has an "x" for Advancement. I'm tempted to not give it any advancement ("—"), but it could go up to double HD I suppose - 14-26 HD (Medium)?

I'll agree with "-" for Advancement, CR +1, and do not want a level adjustment. These things, like "captured ones", shouldn't be playable characters.

The first sample looks good.
 



I'll agree with "-" for Advancement, CR +1, and do not want a level adjustment. These things, like "captured ones", shouldn't be playable characters.

The first sample looks good.

I'm OK dropping the LA. I wasn't thinking of making them PCs, although I could see situations when someone gets one as a very unusual henchthing.

Shall we do the "dwarf butcher retired adventurer" next?

I'm visualising a low-level fighter with a kukri in one hand and an axe in the other...
 

Here's the Dwarven Butcher:

Transient Golem Duplicate Dwarf
5th level Fighter
Medium Humanoid (Dwarf)
Hit Dice: 5d10+10 (37 hp)
Initiative: +4
Speed: 20 ft. in chainmail (4 squares); base speed 20 ft.
Armor Class: 15 (+5 chainmail), touch 10, flat-footed 15
Base Attack/Grapple: +5/+7
Attack: Dwarven waraxe +8 melee (1d10+5/×3) or kukri +7 melee (1d4+3/18-20) or touch +7 touch (steal blood) or light crossbow +5 ranged (1d8/19-20)
Full Attack: Dwarven waraxe +6 melee (1d10+4/×3) and kukri +5 melee (1d4+1/18-20); or touch +7 touch (steal blood); or light crossbow +5 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits, steal blood
Special Qualities: Bloodthirst, darkvision 60 ft., discorporate, dwarf traits, immunity to magic, scent blood, transient immunities
Saves: Fort +6*, Ref +3*, Will +2*
Abilities: Str 14, Dex 11, Con 14, Int 10, Wis 9, Cha 6
Skills: Climb +5, Craft (blacksmithing) +2, Craft (butchery) +2, Craft (stonemasonry) +2, Handle Animal +1, Intimidate +6
Feats: Improved Initiative, Power Attack, Two-Weapon Fighting, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Environment: Temperate mountains
Organization: Solitary, team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 6
Treasure: Standard coins; double goods; standard items
Alignment: Often lawful good
Advancement: By character class
Level Adjustment: —

This transient doppleganger has copied the form of a failed dwarf adventurer who now works as a butcher.
 



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