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Converting Dark*Matter Creatures

Isci ba Fan
CR: 25
Small Outsider (Incorporeal)
Hit Die: 27d8+108
Hit Points: 229
Massive Damage Threshold: 21
Initiative: +2 (Dex)
Speed: Fly 30 ft. (Perfect)
Defense: 20, touch 20, flat-footed 18 (+2 Dex, +1 size, +7 deflection)
Base Attack Bonus: +27
Grapple: +18
Attack: +30 ranged touch (special, psychic crush)
Full attack: +30 ranged touch (special, psychic crush)
Fighting Space: 5 ft. by 5 ft.
Reach: 5 ft.
Special Qualities: Aura of shadow, darkvision 60 ft., incorporeal, possession, psi-like abilities
Allegiances: Conviction (Restoration of physical body)
Saves: Fort +19, Ref +17, Will +21
Action Points: 0
Reputation: +0
Abilities: Str -, Dex 14, Con 18, Int 24, Wis 22, Cha 24
Skills: Bluff +37, Concentration +33, Hide +36, Move Silently +32, Investigate +37, Knowledge (Arcane Lore) +37, Knowledge (Behavioral Sciences) +37, Knowledge (Current Events) +37, Knowledge (Earth and Life Sciences) +37, Knowledge (Physical Sciences, and Technology) +37, Listen +36, Search +37, Sense Motive +36, Speak Etoile, Speak Gray, Speak Kinori, Spot +36.
Feats: Ability Focus (Psychic Crush), Burrowing Power, Combat Expertise, Dodge, Endurance, Flyby Attack, Improved Damage Threshold, Open Minded, Quicken Power, Point Blank Shot, Precise Shot.
Advancement: - (Unique)
Possessions: None

The powerful and imposing Isci ba Fan is a mighty fiend that has existed for millenia, now confined to an intangible form. His every waking moment is consumed by a desire to feel the touch of flesh once more and his tremendous mental powers make him more than capable of commandeering humanoid vessels to seek out this goal. Such victims, referred to as "Silent Minds", are treated as little more than dirty clothing for the great demon and are often left with permanent mental scars, leading some to speculate that Isci ba Fan has helped further (or is possibly even the origin of) the spread of the bodak plagues upon the Gray worldships.

Species Traits
Psychic Crush (Su): Three times per day, as an attack action, Isci ba Fan can release a bolt of mental energy that can abruptly and brutally crush the mental essence of a target, debilitating its acumen. A target struck by the attack must make a DC 34 Will save with a +4 bonus or collapse unconscious and dying at –1 hit points. If the target succeeds on the save, it takes 8d6 points of damage. This blast is considered a ranged touch attack with a range of 30 feet.

Psi-Like Abilities (Psi): At will—clairvoyant sense, false sensory input (8 targets), mindlink (unwilling DC 18, 16 targets), psionic blast (stunned 8 rounds, DC 20), psionic suggestion (nine targets, DC 19), read thoughts (DC 19), thought shield (power resistance 30, 18 rounds); 3/day—mind thrust (20d10, DC 27). Manifester level 20th. The save DCs are Charisma-based.

Psionics (Psi): In addition to his powerful psi-like abilities, Isci ba Fan can manifest powers as a 20th-level Telepath.

Possession (Su): Once per day, Isci ba Fan can possess any humanoid size Small or larger as a full-round action. This ability works as per the possession incantation.

Aura of Shadow (Su): A near-impenetrable aura of shadows permeates around Isci ba Fan or any creature it possesses for a 10-foot radius. This functions as a short-range deeper darkness spell.

Isci ba Fan In Dungeons and Dragons
Environment: Any lower plane
Treasure: None
Alignment: Neutral Evil

Isci ba Fan could be refluffed as any one of the Small races, although he is most likely to fit as a psionic one such as the blue goblins. He acts as a silent corrupter instead of an actively forceful or violent entity such demons. The Improved Damage Threshold feat can be swapped out for Diehard, and the Knowledge skills can be replaced by Knowledge (Arcana, Nature, Dungeoneering, Psionics, and the Planes). His psionics are classed as being that of a 20th-level Psion.

Isci ba Fan is © 2000 Wizards of the Coast, Inc.
Originally found in Dark*Matter: Xenoforms
 
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Nice. But, at this HD level, psionic blast needs to be much more powerful, probably at least 3d8. Anyone have thoughts about that?
 

You might borrow the mind blast from illithids and their kin.

Or how about base it on psychic crush augmented for manifester level 20th? That would give us something like this:

Psychic Crush: Three times per day, as an attack action, Isci ba Fan can release a bolt of mental energy that can abruptly and brutally crush the mental essence of a target, debilitating its acumen. The target must make a DC X Will save with a +4 bonus or collapse unconscious and dying at –1 hit points. If the target succeeds on the save, it takes 8d6 points of damage. This blast is considered a ranged touch attack with a range of 30 feet.

If that seems to "insant kill" for your tastes, base it on mind thrust, which would deal 20d10 points of damage at manifester level 20th. :devil:
 

See, I need to learn psionics better. :D

I'm not positive it should be quite that powerful, but maybe. How do you get the mind thrust damage? Do you consider it as spending 1 extra power point per ML past 1st?

I think I like the mind thrust option slightly more, but I'll let Rappy decide.
 


See, I need to learn psionics better. :D

You and me both.

I'm not positive it should be quite that powerful, but maybe. How do you get the mind thrust damage? Do you consider it as spending 1 extra power point per ML past 1st?

Power Point Limit: Some powers allow you to spend more than their base cost to achieve an improved effect, or augment the power. The maximum number of points you can spend on a power (for any reason) is equal to your manifester level. For example, a 5th-level manifester can augment his 1st- and 2nd-level powers, but he cannot augment his 3rd-level powers because they cost 5 power points to manifest in their unaugmented form.

I'm assuming manifester level 20th for this guy...

Mind Thrust: You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.

Augment: For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.
 

I think I get it, so for a Ps ability, you automatically "spend" the max power points on it (even though you're not really tracking points). I feel like we've had this conversation before. :blush:

Rappy, your opinion on the options? It'd look good either way.
 

Exactly!

All creatures with psi-like abilities are assigned a manifester level, which indicates how difficult it is to dispel their psi-like effects and determines all level-dependent variables (such as range or duration) the abilities might have. When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability. For example, a creature that manifests mind thrust as a 5th-level manifester effectively spends 5 power points on the power, and therefore deals 5d10 points of damage and adds 2 to the save DC of the power.
 

I like Shade's option too much not to use it in my idea's stead. How's DC 34 (10 + Charisma modifier + 1/2 HD rounded down + the +4 bonus) sound? Too high?
 


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