Converting Epic Level Creatures

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Since he knows all sorc/wiz spells (plus some domains!), he doesn't need the spells known table.

Balance, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Hide, Listen, Move Silently, Open Lock, Sleight of Hand, Spellcraft, Spot, Tumble, Use Rope? That could probably use a little tweaking.

That's looking good.

I'd have picked Use Magic Device instead of Use Rope.

Does the Monkey General need Escape Artist? He can just change into a Fine sized monkey to slip out of bonds and through gaps, or cast freedom of movement on himself.

I'd swap Escape Artist for something else. Maybe a germane Knowledge skill?
 

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Let's retain Use Rope, but replace Escape Artist with UMD. We probably need at least Knowledge (the planes), too. Replace Disguise (or pilfer ranks from it), since he can simply change shape to go incognito?
 

Let's retain Use Rope, but replace Escape Artist with UMD. We probably need at least Knowledge (the planes), too. Replace Disguise (or pilfer ranks from it), since he can simply change shape to go incognito?

No, let's swap Balance for Knowledge (planes). The Monkey General has perfect flight, so he won't need to use Balance very often!

That would make it:

Concentration, Diplomacy, Disable Device, Disguise, Hide, Knowledge (the planes), Listen, Move Silently, Open Lock, Sleight of Hand, Spellcraft, Spot, Tumble, Use Magic Device, Use Rope
 


Dropping Escape Artist and Balance is fine with me. UMD is also slightly limited, though, since he's already a sorcerer (with all s/w spells!). I guess Disguise and Open Lock are also a bit silly given the spells bit, but I'd have trouble replacing all three (or really any) of those.
 

Dropping Escape Artist and Balance is fine with me. UMD is also slightly limited, though, since he's already a sorcerer (with all s/w spells!). I guess Disguise and Open Lock are also a bit silly given the spells bit, but I'd have trouble replacing all three (or really any) of those.

Yes, I did worry about that. It'll help the General use non-wizard magic items though, which should be handy.

I'd like to keep the Disguise and Open Lock, since (a) all the disguise spells mostly give a bonus to Disguise checks, so it'd help to have a good skill to build that on, and (b) there's a good chance it'll run into a magic-proof lock or a creature with true seeing, in which case the skill'll come in handy.
 

So we're OK with what we've got?

Shall we move on to feats?

Feats: 9 (2 can be epic)
I'd like to use Deadly Precision here, since we so seldom have a chance to use it. Maybe Improved Sneak Attack as one of the epic feats?
 

You know, maybe he could use some Search for spy missions.

Ok, then:

Deadly Precision, Combat Reflexes, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Sneak Attack, ? Maybe swap out the Whirlwind Attack chain for metamagic stuff?
 

You know, maybe he could use some Search for spy missions.

Search would be appropriate too, but what skill would you swap it for?

Ok, then:

Deadly Precision, Combat Reflexes, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Sneak Attack, ? Maybe swap out the Whirlwind Attack chain for metamagic stuff?

Yes, I'm not that enamoured of the Whirlwind Attack chain either.

I'm fancying Improved Initiative and Dire Charge.

Hold The Line is tempting too...

How about Quicken Spell, to allow them to pick Automatic Quicken Spell as their 27HD feat.
 

Agreed with all that, although I'd like to work in Flyby Attack, too.

How about poaching half the Disguise ranks for Search?
 

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