freyar
Extradimensional Explorer
Remember that they can cast cure spells spontaneously, since they cast like good clerics. Good and healing domains sound about right. Prepped spells (do we need to add bonus spells?):
0(6) -- Purify Food and Drink, Detect Poison (x2), Detect Magic, Read Magic, Resistance
1(6+1) -- Bless, Comprehend Languages, Divine Favor, Endure Elements, Protection from Evil, Remove Fear; Cure Light Wounds
2(5+1) -- Aid, Align Weapon (good), Calm Emotions, Lesser Restoration, Status; Cure Moderate Wounds
3(5+1) -- Create Food and Water, Daylight, Dispel Magic, Remove Disease, Magic Vestment; Magic Circle Against Evil
4(4+1) -- Control Water, Death Ward, Neutralize Poison, Sending; Cure Critical Wounds
5(3+1) -- Break Enchantment, Hallow, Raise Dead; Dispel Evil
6(2+1) -- Banishment, Wind Walk; Heal
Edit: Finished. I erred on the side of protective and curative spells, rather than offensive ones. Any comments?
0(6) -- Purify Food and Drink, Detect Poison (x2), Detect Magic, Read Magic, Resistance
1(6+1) -- Bless, Comprehend Languages, Divine Favor, Endure Elements, Protection from Evil, Remove Fear; Cure Light Wounds
2(5+1) -- Aid, Align Weapon (good), Calm Emotions, Lesser Restoration, Status; Cure Moderate Wounds
3(5+1) -- Create Food and Water, Daylight, Dispel Magic, Remove Disease, Magic Vestment; Magic Circle Against Evil
4(4+1) -- Control Water, Death Ward, Neutralize Poison, Sending; Cure Critical Wounds
5(3+1) -- Break Enchantment, Hallow, Raise Dead; Dispel Evil
6(2+1) -- Banishment, Wind Walk; Heal
Edit: Finished. I erred on the side of protective and curative spells, rather than offensive ones. Any comments?
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