Shroomy said:I almost think that dimension door is more appropriate for them (btw, I hate these guys names, way too confusing) then greater teleport.
The creatures are immune to cold-based attacks and are unaffected by charm, hold and sleep spells and attack forms. A poltergeist only takes half damage from electrical and fire-based attacks, which is reduced to one-fourth if it makes a
successful save.
Poltergeists will be armed as follows: 15% with club &sling, 30% with club & spear, 40% with short sword, 15% with short sword &spear. There is a 15% chance for any poltergeist carrying a club or sword that the weapon is magical (+1).